I've launched myself into the modding arena and see how frustrating even debugging small changes can be. Nevertheless I would appreciate some reaction from anyone on these ideas. I'm only working with VI.
Spies/Assassins(s/a's).
Basically I think these should be available for the early to mid game where they could help to be a partial road to victory. At present they are tedious to use because most players use a barrage of agents to achieve to result. I find that unsubtle in a game which should be that.
Proposed(and partly tested)
1.s/a's to cost more(300) , longer to build(2years) and have upkeep (100).-This inhibits agent massing.
2.s/a's building requirements much reduced so highest level valour improver allowed at citadel level.
3.3 types of each s/a's , this allows a favourable province for each main area(Europe/Africa/Asia). eg. CatholicAssasin/OrhtodoxAssasin/MuslimAssasin with valour bonuses if built in say Toulouse/Chernigov/Sinai.
This makes those provinces more valuable if a player wishes to pursue a more subterfuge route.
4.Possibly Extended similar scheme for inquisitors , orthodox and muslims get equivalent "Religous Police"
5.Possibly only a few provinces available to build these super agents.
6.No change to WT/BF.
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