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Thread: How to use (insert unit)?

  1. #1
    Member Member Qilue's Avatar
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    Gendarmes. While having fairly decent stats and the ability to dismout to become CMAA before battle, they just seem to be inferior versions of other catholic heavy cav.

    Hashishin. These totally mystify me. Sure they can hide in the open when not moving. But as soon as you move them and try to get around behind the enemy the AI goes after them. Plus, if they happen to survive, but the time they are actually in position to strike the general, my xbows/archers have already killed the general.
    Skill counts for nothing when an angel pees down the touchhole of your musket. - Anonymous soldier.

  2. #2
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Hashishin are not very good, though they do have a high morale factor, the problem is their unit is so small they do very little bow damage and get slaughtered in melee...

    I say use Napthas instead, they make better General/King Killers.



    "Believe those who are seeking the truth; doubt those who find it."

  3. #3

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    Gendarmes are just that, they are however also a way to get more heavy cav without having to pay the increased price which you would have when you'd take 6 Chiv knights...
    Abandon all hope.

  4. #4
    Member Member The_678's Avatar
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    I good thing to do Is edit Sherwood Foresters in. They are pretty musch the same as hashishin but are Longbowmen not shortbowmen . I usually give them the same build requirements just change Ribat to Monastery and make it catholic specific.

    Otto - They call them fingers, but I've never seen them fing...Oh there they go
    Cool Site

  5. #5

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    I edited in apaches with flame throwers, you should see them run once the dragon appears...

    dont believe me ? Want screenshots ?
    Abandon all hope.

  6. #6
    Member Member The_678's Avatar
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    I don't know whether or not to believe you but that would be really cool to see.

    Otto - They call them fingers, but I've never seen them fing...Oh there they go
    Cool Site

  7. #7

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    Gah Disbelievers
    Last edited by Mithrandir; 06-09-2006 at 18:08.
    Abandon all hope.

  8. #8
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Mithrandir @ Sep. 01 2003,20:15)]Gah Disbelievers
    I guess you edited in a unit of AA guns to take them down as well...
    "Believe those who are seeking the truth; doubt those who find it."

  9. #9

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    Nah.
    Abandon all hope.

  10. #10
    Moderator Moderator Gregoshi's Avatar
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    You should see those suckers with twin catapults mounted on 'em
    This space intentionally left blank

  11. #11
    Humanist Senior Member A.Saturnus's Avatar
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    [QUOTE=[b]Quote[/b] (Mithrandir @ Sep. 01 2003,21:15)]Gah Disbelievers

    [img]QUOTE]
    The reflection in the water isn`t entirely correct.
    Last edited by Mithrandir; 11-25-2006 at 23:43.

  12. #12

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    yes it is, depends on where the sun is ...
    Abandon all hope.

  13. #13
    Wait, what? Member Aelwyn's Avatar
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    Gendarmes can be useful. If you look at their stats, they are more of a defensive cav kinda. I don't really use them for that, more so for flanking, since they have higher defensive stats they'll lose significantly less men that way. One thing that annoys me is when you flank, make a chain route, and still lose about 15 cavs from your unit in the process. I understand it, but thats why I use Gendarmes for flanking (in SP) because they'll lose less men.

  14. #14
    Slapshooter Senior Member el_slapper's Avatar
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    Gendarmes are mainly a mobile defence, filling the gaps in your line. You don't need more than 1 or 2.
    War is not about who is right, only about who is left

    Having a point of view upon everything is good
    Having a view upon every point is better

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