The next beta is now posted at my webpage.
In addition to the list of changes that I posted last night in the 3.04 thread, I have made many more today.
Tunisia ships fixed to Gulf of Gabes.
Name changes for Trebizond Archers and Gallowglasses made.
I have added units to the starting positions of the HRE, Italians and Muslims.
I implemented the un-destroyable Forest Clearing upgrade from the VC. I also lowered the priority of the Clearing, which takes the place of the 40% upgrade, for all AIs.
I then increased the starting land inprovement to at least a Clearing for the 25 most fertile provinces in the game. Most of the provinces in need of upgrading were in the same factions which received the extra units, so I hope this combination of upgrades does much to help them.
The land improvement setup is designed to keep the AI from spending money on farms in barren provinces. For fertile provinces, the Clearing prevents them from being brought below the 40% mark. Since the human should do a better job of determining when to upgrade farms, this should help the AI as well.
I also made several additional changes to strengthen the Muslim factions.
I made African Spearmen the equal of Feudal Sgts., with slightly better speed and morale, but a small shield. They now require a Spearmaker 2.
I added an Inn to the requirements of Hashishin, but lowered the Sword4 to a Sword3, so hopefully they will built more often in the Late age. I did not raise their price 25%, as is normal for buildable mercs.
I also enabled Inns to be built in Egypt.
Finally, I brought the price of Muslim infantry hybrid units back to the 60-man cost, so they get the extra 25% manpower increase for free. I also removed the excellent speed benefit for some Muslim units, which reduced their costs significantly.
I will be very interested to see how these changes inpact the game.
Note: I was unable to fix the texture bugs for the Nizari and Jan Bows.
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