Results 1 to 2 of 2

Thread: AI Controls for modded unit?

  1. #1
    Experimental Archaeologist Member Russ Mitchell's Avatar
    Join Date
    Sep 2003
    Location
    Texas and Budapest
    Posts
    212

    Default

    Good Afternoon,

    I'm trying to get up a correct version of handling Byzantine cavalry and infantry in the Maurician mode, which featured huge amounts of archery, but yet were intended to close once their ammo was extinguished.

    This is particularly an issue because some units were historically able to fire at speeds that awed the Crusaders.. based on both chronicle and experimental archaeological work (where I have seen arrows fired at nearly the rate of a bolt-action magazine rifle), I would normally up some rates of fire and ad ammo...

    ... but it would be a serious disruption of those units' function, if, once their ammo was gone and they had a unit in disarray, all they did was skirmish...

    Ideas, anyone?

    tnx.
    Ngata tsukelan mokwisipiak!

  2. #2
    Moderator Moderator Gregoshi's Avatar
    Join Date
    Oct 2000
    Location
    Central Pennsylvania, USA
    Posts
    12,981

    Default

    Greetings and welcome Russ I can't answer your question but I can give it a bump.
    This space intentionally left blank

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO