1. What is the quickest way to get a unit to do an about-face on the battlefield, while maintaining the exact same position? I’m aware that I can click and drag, repositioning them facing the other way around, but is there also a keyboard shortcut? I seem to remember reading that there was.
2. The “teleporting daimyo” phenomenon has me stumped. When your daimyo dies and his heir takes over, is there any way of predicting where the replacement’s gonna appear? For example, when I play with the Hojo, my new daimyo has a habit of showing up in Hizen (my previous daimyo having been comfortably ensconced in Kazusa)! Now, I know he can only appear in a province where there’s a castle, but besides that, is the location random? At first I thought it was my “most-developed” province, but that’s not true. Then I thought it was my “home province” (where I had my first castle), but that’s not true. Then I thought it was the province with the most recently-built castle, but that’s not true. Then I thought it was the province closest to the province where the previous daimyo had been, but all of this stuff has been disproved! I’m nonplused. Anybody know what determines this?
3. Lemme get this straight: “archers should be placed two rows deep for maximum effectiveness, since only the first two rows can fire.” We all know that. But what am I seeing? If they’re four rows deep, you’re telling me that my archers in the back are so stupid (or are such bad shots) that they’ll shoot their buddies in the first two rows? Is that what I’m seeing here?
4. Sometimes when I storm a castle, the AI has its archers positioned in a semicircle facing the castle’s entrance. Neato! How do I get my archers to assume this position?
5. What’s hard on “expert” in the battlefield? I have played all levels many times, but so far I have noticed only a difference in difficulty on the Strategy Map, and that mostly involves reduced Koku and the enemy’s ability to violate rules of production. But obviously it goes deeper than that, since when you mold a custom battle, there is no Strategy Map element, yet you are asked to choose a difficulty level. So theoretically, something’s happening on the battlefield itself. Anybody have any idea what that could be? The AI certainly doesn’t seem any shrewder there…
6. Is a besieged castle more likely to fall more quickly that it otherwise would if you stuff that province with 100’s of troops? Or will it fall just as fast when there’s only 50 guys laying siege to the castle?
7. The “Casual Key Guide” on the back of the manual says that with the “0” key, one can “toggle screen graphics.” Where? How? When? Another error in the manual?
8. Is it just me, or is anybody else’s “limited ammo” cheat broken? Whether or not there’s a check in that box, my guys always have limited ammo. (I’m playing single-player only.)
9. Is it my imagination or are Cavalry Archers given more arrows than foot archers?
10. Regarding agricultural improvements in your provinces, the game’s manual (p. 40) declares that “short-term improvements will negatively affect loyalty in the short term.” Given that much in the manual refers to previous drafts of the game, does anybody know if this is true in the version we have, and if so, why would that be the case?
[This message has been edited by Darth Wart (edited 12-19-2000).]
Bookmarks