I'm modding my game of Medieval (v1.1) by creating a new startpos.txt file and adjusting the build_prod, unit_prod, and projectile_prod text files.
One thing I noticed in the game is the lack of intelligence among the AI for trade routes. A good player can easily take advantage of this and gain a much higher income with sea trade than the AI factions.
I'm thinking of getting rid of trade income, and just upping the farm income of certain provinces. Is this a good idea? Has anyone tried it?
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