that kind of think is all very well - very quickfire though, and needs people to be online for a long time...and needs something that the community will probably not get - an online tool for multiplayer campaigns
but I agree - no resource management, just a set of battles - but it adds a new depth if you use different koku sizes for each army, set attacker/defender, and have 2v2 (or more) games...
the clans campaign for shogun is a very good model for this kind of thing
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