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Thread: Medmod 3.11 and the finally out PATCH

  1. #1
    Member Member Make_me_your_'s Avatar
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    Question

    After checking The Dungeon and Main Hall i can't seem to find anyone who has tried it yet. Can anyone confirm that Medmod 3.11 will work with the latest patch?

    Can't wait to double click that darn patch file
    Peace is not the mere absence of war.

  2. #2
    Cheeky Bastage Member Hobot's Avatar
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    Exclamation

    Indeed..inquiring Hobots want to know
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  3. #3
    Keeper of Glyphs Member [DnC]'s Avatar
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    I haven't yet tried it aswell and am also waiting for someone to try it out
    Sure hope it does work, or at least that with an update I'll still be able to continue with my current HRE campaign

  4. #4

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    apparently, although i can not confirm this, the patch causes some probs with 3.11 if you install the patch over it. however, again i cant confirm this, fresh install + patch and then MM 3.11 should work. i'll give'r a try now.
    TBB

  5. #5
    Medical Welshman in London. Senior Member Big King Sanctaphrax's Avatar
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    From Giljay at the .com-

    Quote Originally Posted by [b
    Quote[/b] ]No known effect on mods; this should just be an EXE update.
    Co-Lord of BKS and Beirut's Kingdom of Peace and Love.

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  6. #6
    Senior Member Senior Member Jacque Schtrapp's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Big King Sanctaphrax @ Oct. 10 2003,10:28)]From Giljay at the .com-

    Quote Originally Posted by [b
    Quote[/b] ]No known effect on mods; this should just be an EXE update.
    And just how much time and effort was devoted to testing the patch on installed MTW:VI + mod combos? Yes, I am a cynic.

  7. #7
    Medical Welshman in London. Senior Member Big King Sanctaphrax's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Jacque Schtrapp @ Oct. 10 2003,20:54)]
    Quote Originally Posted by [b
    Quote[/b] (Big King Sanctaphrax @ Oct. 10 2003,10:28)]From Giljay at the .com-

    Quote Originally Posted by [b
    Quote[/b] ]No known effect on mods; this should just be an EXE update.
    And just how much time and effort was devoted to testing the patch on installed MTW:VI + mod combos? Yes, I am a cynic.
    Well, I've installed the patch over the Nap mod and that works, but I sympathise with your point of view...I can't see CA testing the mods.
    The announcement was probably theoretical.
    Co-Lord of BKS and Beirut's Kingdom of Peace and Love.

    "Handsome features, rugged exteriors, intellectual chick magnets, we're pretty much twins."-Beirut

    "Rhy, where's your helicopter now? Where's your ******* helicopter now?"-Mephistopheles.



  8. #8
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Good one

    They ain't exactly praised for Testing are they.
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
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  9. #9
    Member Member Jeebus_Frist's Avatar
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    I don't think Jacque was referring to testing in general, but more to an unlikely scenario that would have them actually trying it out with a mod. Which would like Big King says make it a theoretical application. Let's hope their theory is correct


    The Kensai surveyed the Samurai assembled between him and river. There must be at least a thousand. He thought, This can't possibly be fair. Evening the odds, he donned his blindfold, set aside one of his two blades, and charged.

  10. #10

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    I had Wes' medmod 3.11 before the patch ..after the patch I started getting wrong units appearing for production in the 1st game I tried (England - early). So yes, installing the patch over 3.11 may cause problems. Doing a total clean and re-install then patch fixed the problems. I didnt try re-installing medmod over it so no idea how that will go yet.

    Myros

  11. #11
    Senior Member Senior Member Jacque Schtrapp's Avatar
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    Exactly Jeebus. I think CA has to kowtow to Activision's wishes about when to hand over software whether it is finished or not. That would effectively short circuit perfect quality control IMHO.

  12. #12
    Senior Member Senior Member Jacque Schtrapp's Avatar
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    I have installed the patch over MM3.10, loaded an existing save game, and fought a battle with a non-cavalry unit queued and received as the first reinforcement. Works like a charm

  13. #13
    Medical Welshman in London. Senior Member Big King Sanctaphrax's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Jacque Schtrapp @ Oct. 10 2003,23:37)]I have installed the patch over MM3.10, loaded an existing save game, and fought a battle with a non-cavalry unit queued and received as the first reinforcement. Works like a charm
    Lookin' good, CA...
    Co-Lord of BKS and Beirut's Kingdom of Peace and Love.

    "Handsome features, rugged exteriors, intellectual chick magnets, we're pretty much twins."-Beirut

    "Rhy, where's your helicopter now? Where's your ******* helicopter now?"-Mephistopheles.



  14. #14
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Jeebus_Frist @ Oct. 10 2003,16:33)]I don't think Jacque was referring to testing in general, but more to an unlikely scenario that would have them actually trying it out with a mod. Which would like Big King says make it a theoretical application. Let's hope their theory is correct
    I know what he was talking about.

    I was referring to the fact that some OBVIOUS bugs (I prefer to think of them as new features) appear to slip thru Q&A, causing one to wonder, hence we have this Patch.

    Given this demonstrated Testing effort, and presuming the same effort was applied to Mods (especially one as complex as the latest Medmod)---then...ahhh...keep our fingers crossed
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
    Graphics files and Text files
    Load Graphics 1st, Texts 2nd.

  15. #15
    Moderator Moderator Gregoshi's Avatar
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    Seeing the patch is being pulled by Activision, you'd better hold off on any judgement. Though on the subject, Gil said there would be no changes to file structures, so there'd be no impact of modding (in theory at least).

    BTW, greetings and welcome to Make_me_your_ and Myros.
    This space intentionally left blank

  16. #16
    Keeper of Glyphs Member [DnC]'s Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Myros @ Oct. 10 2003,15:44)]I had Wes' medmod 3.11 before the patch ..after the patch I started getting wrong units appearing for production in the 1st game I tried (England - early). So yes, installing the patch over 3.11 may cause problems. Doing a total clean and re-install then patch fixed the problems. I didnt try re-installing medmod over it so no idea how that will go yet.

    Myros
    I've just tried it out (copy of MTW directory, updating it to 2.01 and then installing 3.11) and haven't seen any problems so far. At least the problems I thought I would see like the time when I tried playing an older 3.09 savegame with 3.10 back then.

    I'll start playing it now and hope it will not give any problems

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