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Thread: trade.... how?

  1. #1
    Member Member handyandy's Avatar
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    how do you trade? i now you have to get a boat on its own in each terratry of see between your country and the other coutry buyt then what? is the a unit you need to build? if so what do you need to build it?

    Basicly please help i don't know how to trade.

  2. #2
    Member Member Hetman_Koronny's Avatar
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    *bows*

    You need to build a Merchant or better in the province with access to sea and a port.. Having tradable goods in the province seems necessary, too.

    Also, pay attention to your trading routes as they can get blocaded by enemy ships of a power you're at war with.

    *bows*
    no blood no foul

  3. #3
    Member Member Jeebus_Frist's Avatar
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    Hey handyandy

    Looks like you finally got the game Good for you

    You need a port and a trader/merchant in a province with tradable goods. Then place a ship in each sea between your province with the port/merchant and a friendly foreign province with a port. You can trade with any province with a port in allied/neutral countries. In order to make certain that your trade route remains unblocked you can press the V key and it will highlight every visible sea section in one of three colors: Green means you have a ship there and the province is friendly, Yellow means that the section is neutral and if you place a ship there it will turn green, red means that an enemy has a ship there and trading past that province is blocked. You should be able to make a ton of money trading Good luck





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  4. #4
    Member Member handyandy's Avatar
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    cheers. So you just need to biuld a building not a unit. and it will automaticly trde with them will it?

  5. #5
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Step 1: Build a trader, the little domed building with a florin next to it. That alone will create a little local trade.

    Step 2: Build a harbor. Step one and step two can be switched, and probably should be. Harbors help you move troops.

    Step 3: Build a ship chain, an unbroken string of ships to another nation's province that has a harbor and a trader in it.

    Note that if you have linen, for instance, and the other nation's province has nothing but linen either, there will be no trade.Why should he trade his linen for yours?

    Any break in the ship chain, however brief, will ruin your trade. for instance, moving a ship in such a way as to create a temporary gap will disrupt things. Enemy ships that refuse to stand and fight but move from sea to sea along your routes are a real pain. Storms that sink one of your ships are a problem, too.

    If you can more troops to a province, you can trade with it IF tthe connected provinces have traders, harbors and a variety of goods.

    Step 4: Keep expanding and improving your trade network.

    Two ships per sea will solve the storm problem. More harbors will reduce the maintenance costs. I sometimes conquer Ireland or Norway, for instance, just to have a harbor to reduce the costs of maintaining fleets when most of my empire is in the Mediterranean.
    "In war, then, let your great object be victory, not lengthy campaigns."

  6. #6
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Jeebus_Frist @ Oct. 20 2003,11:24)]Hey handyandy

    In order to make certain that your trade route remains unblocked you can press the V key and it will highlight every visible sea section in one of three colors: Green means you have a ship there and the province is friendly, Yellow means that the section is neutral and if you place a ship there it will turn green, red means that an enemy has a ship there and trading past that province is blocked.
    The stuff I still don't know about this game amazes me. Sure didn't know that one.

    Fired up my loaded game and tried it out. I was going to expand into the Adriatic. Not anymore. I'm going up the Bay of Biscay and through the Channel instead.
    "In war, then, let your great object be victory, not lengthy campaigns."

  7. #7
    Member Member DeadRunner's Avatar
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    nice a learned a new thing thx Jeebus_Frist
    Death is the only true in life

  8. #8
    Member Member handyandy's Avatar
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    nice little short cut there. Are the any others you wish to relesh? Slightly OT can any one recomend which of the downloadable guides i should well download. Bere in mind i have just started but have got to grips with the basics.

  9. #9
    Member Member King John II's Avatar
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    The V shortcut was introduced with the 1.1 patch. The Z, X and C keys are shortcuts too which toggle units and buildings to be visible or hidden as an aid to locating things on the map which can get rather cluttered.

    I rather think the developers included these features in the patch as a result of players posting, here and elsewhere.

    Nothing to suggest on the guides. I have read through a lot of threads on this board and the official board (both have good archives) and I have printed off some particularly useful stuff. The tech tree that comes with the game is very poor and there is a better one on one of the sites - forgotten which. That is worth having.

    Incidentally any AI country with whom you are not at war and which has a port automatically becomes a trading partner in the turn after your ship chain reaches the area of sea into which its port debouches. It does not have to have a trading post.

    The very small income you get from imports would require an AI country to have a merchant. But that, as has been said, is not the significant aspect of trade.

  10. #10
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    That V hotkey is extremely useful. One key and you know the position of every enemy fleet that you can attack.
    "In war, then, let your great object be victory, not lengthy campaigns."

  11. #11
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (handyandy @ Oct. 20 2003,15:41)]nice little short cut there. Are the any others you wish to relesh? Slightly OT can any one recomend which of the downloadable guides i should well download. Bere in mind i have just started but have got to grips with the basics.
    I know MTW can be overwhelming, at first, but you don't need a guide, just experiement and have fun doing so. Most people just start a campaign, learn a few things, quit and start another campaign, learn a few more things, quit and start another, learn more, quit and start another. Its all in the fun. May take 3, 4 or even 5 campaign starts, before finally completing one.

    If you didn't know, check the Table of Contents (TOC) in the Main Hall. It has the answers to, probably, every conceivable question and scenario. Much wisdom to be found.

    Good Luck Have Fun
    In Victory and Defeat there is much honor
    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
    Graphics files and Text files
    Load Graphics 1st, Texts 2nd.

  12. #12

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    Quote Originally Posted by [b
    Quote[/b] (handyandy @ Oct. 20 2003,20:41)]nice little short cut there. Are the any others you wish to relesh? Slightly OT can any one recomend which of the downloadable guides i should well download. Bere in mind i have just started but have got to grips with the basics.
    beginners guide to total war

    It says beginners but it does intermediate and some advanced stuff too. The table of contents is also highly recommended.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  13. #13
    Member Member Razor1952's Avatar
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    Hi all, sea trade is the way to become a millionaire, capture the sea provinces with multiple trade goods(like sweden/antioch/venice/constant.. etc build ships +++ and watch the $'s roll in, you can make >10k florins/year in one of these provinces, once you have your war chest then KKND(krush/kill/n/destroy) have fun.
    Such is life- Ned Kelly -his last words just before he was hanged.

  14. #14
    Destroyer of Gauls Member bighairyman's Avatar
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    to trade , u need 3 things. actually 4, but u can do anything about the 4th.

    u need first a port, a merchant, ships and trade iteams
    No poor bastard ever won a war by dying for his country. He won it by making other bastards dying for their country.

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  15. #15
    Senior Member Senior Member Cheetah's Avatar
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    Here is a link to the
    Table of Contents

    check out the Trade and Income section. Naval warfare section can be also very useful
    Lional of Cornwall
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