Yes, I am never short on 'Radical' ideas to apply to this staleing gameing world. Ooo, HOw I wish to be a game developer, but till then I can only rant. *sigh*
To begin, Shogun is a great game. I love it, but, more importantly, I love its engine.
To me the ultimate game whould be one that you make and design yourself. Civilization tryed to do this, but the boring turn-based theme loses my intrest quickly. Ecspecially when you see that a single city takes up the space of Georgia and the world pop has never broke 500 million.
Why not create a game that not only allows one to express his skill but his creativity. To be able to create not only maps and scenarios but new units as well.
THe success of The Sims is founded on the community. People constantly are makeing new "units" and putting them on the community. Everyone wants to create his ideal as the perfect person or hottest person or some other novel niche and then recieve praise and satisfaction for shareing it.
Where am I going with this? Well, this can be done with Shogun as well. The unit animation takes up very little memory. This was a result of trying to get 2000+ of these lil guys on one map without overstresssing the common 300MHZ, 64 mb computer. But behold, thus one chould have 50-100 diffrent units in a game and not take a chunk out of your hardrive the size of texas. Instead of forceing the user to work with a limited number of unit 'icons' and have to battle with the cryptic code of the text file, why not make a game's inner numbers and workings accessible from the ease of a User-Friendly interface.
Thus my "Super Editor". This is a editor with not only the units the game hsipped with, but hundreds of extra 'unused' animations. Under that unit every parameter can be defined, and a explanation for each easily accesible. You chould create your vaunted Polish Husaria on the plains of India to fight the pygmies of Africa in a battle for Kashmir.
Along with the unit editor, a Map editor to make even Age of Empires and Civilization blush. A map editor that was equally easy to use as my unit editor.
Low, not just that, a scenario editor of great power, with detailed instructions so that even the newbie, albeit a determined one, can use.
These three editors and a seperate "Animation Kit" to create your own unit animations and or stats and bundle them into a unit group file for upload. As well as the ability to draw new terrains and even so far as to be able to edit pictures seen on the interfeace at diffrent points perhaps.
A game whos code is flexible enough to allow such modification without some conflict.
This whould revolutionize the online shogun community and give it some serious net wide weight and recognition. As it stands only a elite group of coders and animators and patient people that work with the current map editor add variety to an otherwise rather closed ended game.
So, what do you think? I was going to put this in the MTW forum but I belive this isn't directly relevent to MTW, but to the larger "Total War" franchise.
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"I maintain none the less that Yin-Yang Dualism can be overcome. With sufficent enlightment, we can give substance to any distinction: Mind without body, north without south, pleasure without pain. Renember, enlightment is a function of will power, not of physical strength."- Shang-ji Yang, essays on mind and matter.
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