Probably the most interesting answer so far
In my opinion, and I'm, sorry if I was not clear, it's only rude if the HOST is already routed and had no unit left. Everybody else can quit whenever they want. But the host can't. It's a loss of the host valuable time to keep playing a lost battle.Originally Posted by [b
Sometimes, I catch some of my euroclanmates online (not to mention Annie needing a 'quickie'Originally Posted by [b
)... Usually it's early morning for them, and they might go for 'one last game', just because we might not have played together for some times.
And this last game for them might be long and enjoyable, and all for the better. But it might also drag on for nothing... Sometimes, there is better thing to do than chasing a couple of units on the other side of the map... that's wehn I would appreciate a decent withdrawal rather than a 'i'll stand until I die'.
Thats a very good argument. MTW is not as clear cut as chess. In both games there are 16 units; it is fairly common to stop in chess if there is, for example, a bishop material difference without compensation (positionnal or otherwise).Originally Posted by [b
The randomness and more dynamic nature of MTW increase the threshold a lot... Noone (well, not me) is going to give up just because there is a unit difference between the two armies (or two teams). I personnally need much more than a unit difference to consider that I don't have a chance... But seriously, when you have 6 units of half depleted guys all very tired against twice that number of units, of better quality and some at full strenght, chance that you are going to win are pretty damn close to 0. You know it, your opponent knows it. It's time to recognize who the winner is.
Denying my opponent the pleasure of routing them by themselves.... Interesting choice of word Hilde...Originally Posted by [b
I must be a very specific kind of pervert... I'm the kind of guy who stop chasing when I read the 'rout out of field' message (then I regroup and move to the next target). I find pleasure in winning the game, but I can't care less about overkilling my opponent. Kills are the last of my concern. Sometimes winning manoeuvers are not rewarded by high kills, and high kills are just the result of router chasing.
I am also a very specific kind of pervert for another reason;
There is an important notion in 'withdrawing'; that's the notion of acknowldegement. You may have pleasure in killing a few half depleted guys... I have a lot of pleasure when someone acknowldege that I/we (as a team) are better and see no way to win. The withdrawer guy recognize your value in a way that no 'stander till I die' can.
The 'stander till I die' does not acknowledge he has been defeated by you...
I don't think I'll ever withdraw a whole fresh army (even severly outnumbered... a fresh army can do wonder vs tired opponent... Those kind of game has been won before...). In any case, yes, if nobody is in a hurry, it's more fun to withdraw than to rout.Originally Posted by [b
If you want to start a rematch soon; then just rout yourself, and move on to the next game.
Louis,
Bookmarks