Quote Originally Posted by thefirstoneill
one thing I cant seem to do is find the source for the information parchments

...MTW\Loc\Eng\EVENTS.TXT


I've only browsed this file so far. I'm rather wary of making changes to it though.

For instance, in the diplomatic messages section and others, the responses seem to be 'graded' in severity. In the "alliance rejected" section, the first entry is a polite let-down, then progresses through increasing degrees of sternness, all the way up to "I was lucky to keep my head attached to my neck".

In cases like that, I can't help feeling that there's something hard-coded controlling this, so attempting to add extra lines might cause a CTD. A random number generator is of no use without setting a limit to stop it exceeding the number of available messages in this file.

So, altering the content of the text inside the { } brackets is probably safe but attempting to add new messages might not be.

The tricky part is that you (or anyone using your mod) could be playing for, literally, months before a particular variant of a message gets picked by the randomizer and it won't be until then that any CTD-causing problem reveals itself.

I don't know if EVENTS.txt can be 'aliased' in the same way that the era and hero files can and, if your mod has overwritten this file, the user's vanilla campaigns will be also be affected.


Lastly, some lines in this file have an '@' at the left-hand end but the majority of them do not. I have no idea what these are for, at the moment.