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  1. #1

    Post Re: New Patrons, you can post your questions here

    Has anyone found a link between tradable goods and buildings? IE: I would like to build: winery, and have trade good: wine enabled...build: wheat field, and have tradable good: wheat enabled. Has anybody ever done this?
    Also where do I find the images for tradable goods so I can create new tradable goods. I know this is possible because I've seen them changed before, can anyone refresh my memory? Any information on modifying tradable goods would be helpful, perhaps I can come up with some more ideas, if you could direct me to the trade modification threads or tutorials that would also be nice.
    Thank you.
    Sir Breunor le Noire

  2. #2

    Default Re: New Patrons, you can post your questions here

    Welcome to the org Sir Breunor, enjoy your stay,

    No way to link tradeable goods to buildings afaik, although i dreamed many times how nice it would have been. The only building that "links" with trade goods is the trader, that gives out therelative income from land and naval trade relative to teh goods' value and where they are exported. Trade goods are declared at the beginning of the campaign for provinces and remain there always. They cannot be dynamically altered either over time which also would have been a nice proposition.

    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

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  3. #3
    Crusading historian Member cegorach's Avatar
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    Default Re: New Patrons, you can post your questions here

    Quote Originally Posted by Sir Breunor View Post
    [FONT="Verdana"][B]Has anyone found a link between tradable goods and buildings?
    The only link is that buildings with trading ability can be built in areas with trade goods.

    However buildings can be made to require certain RESOURCES - gold, silver, salt etc. This way you can link certain building so certain areas, saldy there are only a couple hardcoded resources - metal ores, salt and one unused - forest. Still you can always re-name these resources and change their icons.

  4. #4

    Default Re: New Patrons, you can post your questions here

    Quote Originally Posted by cegorach View Post
    Still you can always re-name these resources and change their icons.
    How do you rename and change resource icons. I think that would be something I could find useful. I've heard before that they could be changed and altered, but I don't know how? Could you please post about it here or help me find a guide?
    Thank you.
    Sir Breunor le Noire

  5. #5
    Crusading historian Member cegorach's Avatar
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    Default Re: New Patrons, you can post your questions here

    Just open files in Loc/Eng folder of your MTW copy and search for 'silver'.

    You should find the files responsible for transalation eventually and learn much about structure of MTW naming problems.

    There should be two names - silver used for coding (shouldn't be changed) and silver (translated - on the right side). The second is the name which shows up on screen.

    Icons are somewhere in campmap or textures - cannot check that at the moment.

  6. #6

    Default Re: New Patrons, you can post your questions here

    Question about the WesW's Med Mod: I've searched high and low, but I couldn't find an answer to this question. Playing as the Byzantines in Glorious Achievement mode, I see that the Byzantines are the only ones without homeland points assigned (and 3 points for 10 provinces!) . I checked the "regowner_table" file where these points are assigned, and I see that the Byzantine faction is being described as "FN_BYZANTINE2" where all the other factions do not have this numerical appellation. I didn't want to change this without checking to see if it was important or not. Would deleting the 2 from the faction designator fix this problem?

  7. #7
    Forever MTW Member Durango's Avatar
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    Default Re: New Patrons, you can post your questions here

    Quote Originally Posted by An_Exile View Post
    Question about the WesW's Med Mod: I've searched high and low, but I couldn't find an answer to this question. Playing as the Byzantines in Glorious Achievement mode, I see that the Byzantines are the only ones without homeland points assigned (and 3 points for 10 provinces!) . I checked the "regowner_table" file where these points are assigned, and I see that the Byzantine faction is being described as "FN_BYZANTINE2" where all the other factions do not have this numerical appellation. I didn't want to change this without checking to see if it was important or not. Would deleting the 2 from the faction designator fix this problem?
    I haven't played the Medmod for quite some time, but I believe that the "2" refers to the Byzantines that you can play in the late period.
    Wes probably wanted to create a new faction slot for them to escape all the hardcoded stuff originally associated with the Byz (such
    as the influence bonus). The Byz in late are supposed to be weak, after all.

    So yes, It would create problems to delete the "2".

  8. #8

    Default Re: New Patrons, you can post your questions here

    Quote Originally Posted by Durango View Post
    I haven't played the Medmod for quite some time, but I believe that the "2" refers to the Byzantines that you can play in the late period.
    Wes probably wanted to create a new faction slot for them to escape all the hardcoded stuff originally associated with the Byz (such
    as the influence bonus). The Byz in late are supposed to be weak, after all.

    So yes, It would create problems to delete the "2".
    Thanks. Due to some issues with the med mod, I went back to the XL mod with the tyberius addons. The Irish, except for the royal family, are all given Welsh names and surnames. There is an Irish entry for names there. Any ideas on what's going on?

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