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Thread: welll gamespy it looks like. . .

  1. #1
    Things Change Member JAG's Avatar
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    in the new interview with Michael de Planter he says that multiplayer is likely to be with gamespy. . hmmmm i am not sure i like that too much as i dont particulary like gamespy. . what do u guys think?

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  2. #2
    Member Member evilc's Avatar
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    means no lobby, so socialising is out. Also, as it is 'easy' to ue g*yspy, it gets flooded with little s***s who who will camp on hills. Look at sudden strike as an example.

  3. #3
    Member Member theforce's Avatar
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    Hmmmm that will suck.
    Lets make a vote and send them to EA. I would like some nice, reliable servers with good multi code and we should be more than fine.

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  4. #4
    member of ELITE-FORCE Member BomilkarDate's Avatar
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    Gimme a server plz. Gimme a server that isn't down all the time. Gimme a server that lets me host. Gimme a server without campers, cheaters, redzoners,.... well thats impossible maybe, but at least gimme the first three things and gimme FUN online.


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  5. #5

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    NO NO NO NO NO!!!!!!

    We don't want multiplayer on SERVERS!!! WE WANT TRUE TCP/IP MULTIPLAYER! Let me yap on ICQ, but connect with my opponent (s) directly. This mess of "gaming servers" is absolute foolishness. I have ranted on this before, and I will do so again. I don't have a problem including "service" multiplayer - but locking us into a service to play means that if the service goes away - so does multiplayer. And for all of you who don't think that game services disappear - just look at Heat.net or Mplayer.com - GONE! If the original Shogun had relied on MPlayer (which was as strong or stronger at shogun release than gamespy is currently is) - guess what - NO ONE WOULD BE ABLE TO PLAY SHOGUN ONLINE right now. Gamers need to wake up to the fact that gaming services that provide servers are NOT a good thing. First -what are you going to do when gamespy decides that they need 2 shogun servers for half-life because all their paying customers are playing half-life and complaining of lag? What are you going to do when your one place, and your opponent is 2 hours away - yet your data packets have to travel halfway across the continent (or world) and causes monster lag?

    Cmon, I understand why game companies want to roll to services only. But when doing so leaves us in the cold - or even has the potential to do so - they need to include an alternate method. Direct connection (heck use DPlay - u do when u connect to service based games anyway!) and give gamers the option to play as multiplayer was truly intentioned.

    Qapla!

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  6. #6
    Senior Member Senior Member qwertyuiop's Avatar
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    Gamespy is a wonderful program! And those 30 second force adds are just peachy.

  7. #7
    Summa Rudis Senior Member Catiline's Avatar
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    MTW

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