i don't know exactly how morale works, but i know it works on a points system. this point system has low numbers to represent changes in morale. so, as a consequence, loseing 1 point of morale is very devistating. low numbers mean you are loseing morale at 10% increments at a time.
what if we changed the morale system to a high number system? something like...100 points. levels of morale would be,...
0 points morale...routing
1-25....close to rout
26-49....wavering
50-75....steady
76-100...impetious
unit morale points would click down and up one point at a time. some things would lower morale...ie, enemy cav moves to your flank. some things would cause morale to raise. you move a unit of spears into position to threaten that enemy cav., and, in the process, are moveing to protect your flank from that cav unit that threatened you. with morale points clicking up or down at a point at a time, it would be more of a time game, then merely a stasis of morale. before your units lose a level of morale, you are given time to raise their morale. we could increase balance of game with this by makeing units that are classified as low morale units, lose morale at a quicker rate. sure, you could still beef up peasant units, but their quicker morale drop would be the balanceing factor.
a small explanation on close to rout....your men have gone beyond wavering. as a consequence, fear feeds upon fear. morale begins to drop quicker in this range then while just in wavering range.
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