Quote Originally Posted by [b
Quote[/b] (Dionysus9 @ Nov. 11 2003,18:42)]The Morale stats you offer say:
States

Impetuous: 10+
Steady: 2 to 14
Uncertain: -5 to 5
Wavering: -14 to -5
Routing: Less then -6

Is that right for the Wavering state? Or should routing be "less that -14"?
The impetuous state measures as morale 10 or above for both vi and mtw, so it looks like the +2 morale of vi is actually a lowering of the rout point from -16 to -18. The overlapping ranges indicate a hysteresis in the morale system, and this is very pronounced between the wavering and routing states. So, a unit will rout if its morale drops to -18, but it won't rally until its morale comes back up to -6.


Swoosh,

I agree with you about the 15k. I think the discussion in this thread is with regard to playing the game at a morale level where morale has a greater effect on the gameplay. With the removal of the devastating swipe and the +2 morale of vi, units in the 4 to 8 morale range function quite well with morale 8 being the absolute maximum that any player would ever need on a unit in my opinion.