Dion,
The lower number in each range is the transision point for morale on the way down and the higher number is for morale on the way up. For instance, a unit will go from steady to impetuous when morale goes above 14, but that impetuous unit won't drop to steady until its morale drops below 10.
It appears that during deploy the number representing falling morale is used to set the initial morale state of the unit. For instance, a v0 feudal knight general has morale 10, and that unit starts a battle as impetuous. I haven't tried to verify all those transition points by testing because the test is very time consuming to conduct.
LongJohn,
That's interesting about the 5 sec delay. Maybe that delay suggestion did make it into mtw because I don't think it was in stw. I haven't looked for it myself, but I have heard players say that their units routed one after another which could be a result of that delay.
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