1. Is there any way to create new GA goals?Originally Posted by [b
A lot of people have asked that and the answer appears to be no.
2. How to specify how many percents of different confessions must be in a province at startup?
I don't know what you mean. What is a confession and why does it have to be in a province at startup. You can mod the starting building, units, and provinces of a faction in the startpos file.
3. I'd like plague (and other illnesses) to decrease the number of troops in a province. It must act like crusade passing through catholic land. Is it possible to cause that crusade'a action when epidemic happens?
The effects of the plague and other diseases are probably hardcoded, meaning that you can't change them. I don't know what the mechanism is for the Crusade to attract people except that it is related to a zeal. There is probably an alogrithim in the source code that dictates how many of what units are taken from a province based on its zeal, so that mechanism would not work for a disease, even if you got into the source code.
If you want to limit the number of troops, increase their upkeep cost or their build cost.
Disclaimer: I am a not one of the big modders who puts out really awesome mods, like Wes or LOS to name a few. I play around with my own game to make modifications that I want. So I haven't gotten into some of the really technical modding problems, making new maps or things like that. I have created a few new units and buildings, changed startpos data, upgraded the AI's production priorities and stuff like that but that's about it. If you have really in depth questions go through the Dungeon's posts. The question has probably already been asked.
As far as I can tell the next big hurdle in modding the game is changing GA's, maybe CA will release a patch that will let us do that, hint hint.
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