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  1. #1
    Wolves Member FasT's Avatar
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    Which units counter which?
    How will upping honor effect this also.
    Same honor alot will lose,but up honor by 1 will beat units they wouldnt before?

  2. #2
    Member Member Shoko's Avatar
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    Tryin to up ur post count Fast
    YS, YA Beat Cav units,hope this a start for u.

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  3. #3
    Things Change Member JAG's Avatar
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    yari sam and yari ash beat cav (as shoko said) . . archers and guns are good against nag, dachi,monks and yari units. . monks and dachi are allround good fighters and cav are good against missile troops. . there are more counters etc but these are basic the basic ones. . after learning these you will pick up more!

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  4. #4

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    Cavalry are excellent shock troops if used correctly.
    - A conclusion is simply the place where someone got tired of thinking.
    - The only thing we learn from history is that we learn nothing from history.

  5. #5
    Member Member BanzaiZAP's Avatar
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    Remember, this is just a general list, and if you forget to take things like terrain and honor into account, you'll still get your butt kicked!

    Spears=yari samurai, yari ashigaru, naginata
    Shocktroops=Monks, No-Dachi
    Missile=archers, guns, cavalry archers
    Cavalry=the guys on horses

    Spears beat Cavalry
    Missile shoots Spears
    Missile shoots Shocktroops
    Cavalry tramples Missiles
    Cavalry tramples Shocktroops
    Shocktroops beat Spears
    If surprised, Shocktroops kill Missiles
    If surprised, Spears kill Missiles

    Of course, terrain will affect, for example cavalry and missiles suck in the forest. Most of it is really common sense. Archers tend to shoot down spearmen before they can close. Cavalry can run them down before too many volleys are fired. Spears are designed to take down horses. And so on. From here on out, you need to choose when and where to have these troops meet. Cavalry CAN beat Spears, if you meet them right!

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  6. #6
    Senior Member Senior Member Vanya's Avatar
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    GAH! H0 arquebusiers beat ALL units -- even themselves. Especially when wet.
    [Sips sake, eats popcorn]

  7. #7

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    Vanya - only if you put them in wedgie formation! You do realize that TB's can beat wet wedgie arques tho. Especially if the TB's lay a minefield! The tactic is posted elsewhere - but it works - DEATH TO THE ONE LEGGED WET WEDGIE ARQ's!!!!

    Qapla!

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  8. #8
    Senior Member Senior Member Vanya's Avatar
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    Quote Originally posted by BSM_Skkzarg:
    ...You do realize that TB's can beat wet wedgie arques tho. Especially if the TB's lay a minefield! ...[/QUOTE]


    GAH! Academics... You fail to realize that with the game as it is, you cannot -- on MP at least -- have arquebusiers and sanda bomas square off against each other, for those unit types are never BOTH available in either era...

    So your pondering is mere conjecture. An arquebusier can plant a lead ball right between the eyes of a sanda boma long before the Korean chap gets within hurling distance. So... who would win? And it the arquebusiers charged in wet wedgies, with their morale boost and all, they would take the blasts amidst their ranks as if they were merely potpourri.

    Kinda like the chap that gets pepper-sprayed in the face, only to grab the bottle of spray from the person that sprayed him and spray it into his mouth as if it were a breath freshenner...


    [Sips sake, eats popcorn]

  9. #9

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    Guys guys!

    Do you know the tutorial? Well the "instructor" actually points out which units beat other units best!
    Common Unreflected Drinking Only Smartens

  10. #10
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    *sulk*
    Well, very briefly Sjaki.
    There is loads more...


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  11. #11
    Senior Member Senior Member LordTed's Avatar
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    Quote Originally posted by Sjakihata Akechi:
    Guys guys!

    Do you know the tutorial? Well the "instructor" actually points out which units beat other units best!
    [/QUOTE]

    What tutorial, no one ever does those things...


  12. #12

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    Hey I do know there are plenty more in it, but for starters it is a good help, it helped me!
    Common Unreflected Drinking Only Smartens

  13. #13
    Member Member ELITEofGAZOZ's Avatar
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    Hmm, some humbly advises from me:

    Naginata Cavalry are good Monk killer.

    Monks are good No Dachi killer.

    No Dachis are good Yari Sam killer.

    Yari Sams are good Naginata Cav killer.

    Voila, there is the paper, rock & scissors principle.

    But there are lot more things to consider in battle. Let me give some examples:

    Yari Ashis with high honour are really strong and can kill all units with same koku value (except Monks) but they have a lousy morale, which can lead to panic if only one of the units start to route. In melee it is always good to concentrate your musks on one Yari Ashi unit in order to cause a domino effect. No Dachis for example, are not as impressed as Yari Ashis if they are under fire.

    If you shoot with your Cavalry Archers or your Samurai Archers try to get targets with weak armour like No Dachis, Monks and Musketeers. Your arrows will cause lot of damage on them. Using Archers on Musks is very effectfull cause your enemy lose his moral bonus if he loses his musks.

    Yari Sams, Naginatas with their better armour are not good targets, unless they have very high honor, so it could be worth shooting on them.

    To the Cav attack Musk thing: If you attack with your Cavalry the Musks (the best is an attack from the side) be sure you attack them, after they are tired. So they cannot hit your Cavs before they clash each other and you can rout them off easily.

    With a good timing you can use the caused panic to charge with the rest of your army. If you do it well, the routing musks will break the backbone of the whole enemy army.

    Only some thoughts. However, knowing all the theory is not same as being a good player. I love the game because of his depth strategical elements.

    I remember a critic of a gamers magazine: "The battles are too complicated and too fast, a simplification would have increased the fun-factor."

    This was the comment of an ignorant a s s h o l e in my eyes. Just to have the fun for a couple of hours like the rest of all those arcade gamers he really wanted to spoil the game for all players, who are totally bored of all those simple arcade games and have found a game which you not play only for hours but for months and even years. I hope Medieval Totalwar will be the crown of all strategy simulations.

  14. #14
    Member Member ELITEofGAZOZ's Avatar
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  15. #15

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    [This message has been edited by Sjakihata Akechi (edited 01-16-2002).]
    Common Unreflected Drinking Only Smartens

  16. #16

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    Unit : Counter

    Archers : Cavalry

    Cavalry : Yari Sam/Ashigaru

    Monks : Archers / Heavy Cav / Naginata / GUNS

    No-Dachi : Archers / Naginata / Monks / GUNS /Heavy Cav

    Cav. Archers : Yari Cav / Yari Sams/ashigaru

    GUNS: Cavalry / Archers

    Naginata : Archers / Guns / Heavy Cav / Monks / No-Dachi

    Kensai : GUNS / Cavalry

    B. Ninja : Monks / Naginata / Guns


  17. #17
    Member Member Gothmog's Avatar
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    A little nit picking:

    Cavalry is Ninja's bane on open ground.
    Pain is weakness leaving the body.

  18. #18
    Senior Member Senior Member Rath's Avatar
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    When mentioning counter i thinks its a good idea to focus on h2h counters as a musk or archer will obliterate any melee unit and the melee unit wont get a chance to get its revenge if the ranged are protected sufficently...soooo my h2h counters are (assuming same honour/upgrades) :

    Unit - Counter

    Monk - Heavy Cav
    Heavy Cav - Yari/Yari Cav
    Yari - Naginata/Monk/NoDachi
    NoDachi - Nag/Monk/YariCav/NagCav/HeavyCav/ even Cav Arch
    Nag Cav - Yari Cav/Yari
    Naginata - Monk
    Yari Cav - Yari/Monk/Naginata
    Kensai - B.Ninja/YariCav/HCav/NCav
    B.Ninja - YCav/HCav/NCav
    Cav Arch - everything but NoDachi

    *NOTE* i have not included S.Archers/Musks/Arqs



  19. #19
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    In 1.02 YC don't do too much good versus HC.
    And Nag cav/Hcav will eliminate naginata infantry too.

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