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Thread: ** NEW BATTLE SOUNDS **

  1. #1

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    yes get your new battle sounds !

    * uppped the volume of the sounds
    * edited charge advance openfire and run !
    * and edited the range @ where you hear them from 4 to 90
    * you can hear the enemy attack/move/run/charge from really far away
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  2. #2
    Things Change Member JAG's Avatar
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    hmmmmmmmmmmmmmm . .

    ------------------
    Lets rain bullets on them. . but make sure you bring the Umberella!


    WarlordWarrior
    GARCIN: I "dreamt," you say. It was no dream. When I chose the hardest path, I made my choice deliberately. A man is what he wills himself to be.
    INEZ: Prove it. Prove it was no dream. It's what one does, and nothing else, that shows the stuff one's made of.
    GARCIN: I died too soon. I wasn't allowed time to - to do my deeds.
    INEZ: One always dies too soon - or too late. And yet one's whole life is complete at that moment, with a line drawn neatly under it, ready for the summing up. You are - your life, and nothing else.

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  3. #3
    Member Member Shoko's Avatar
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    Will this help!

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  4. #4

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    Quote Originally posted by Shoko:
    Will this help!

    [/QUOTE]

    ya it will it helps me ... I can hear units move from the other side of the map so Im like shit ... im being charged so I make the counters and there cav go running
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  5. #5
    Lost Ashigaru Member Whitey's Avatar
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    is this topic really meant to be here?
    Have you seen the fnords?

  6. #6
    Senior Member Senior Member Rath's Avatar
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    Why not just turn the speakers up ?

  7. #7
    Member Member Shoko's Avatar
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    LOL R@th

    I dont understand any of the sounds
    Seen them in the file's though and what they mean
    Are they really important to this game?Something i havent really look into?

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    Clan Kenchikuka

  8. #8
    Moderator Moderator Gregoshi's Avatar
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    My clan mate Barocca messed with the sound files back when the game first came out. He replaced some of the shouted orders with bugle calls and some of the music with bagpipes (he is of Scotish ancestry).

    If you are interested in supplementing shogunnewbie1's modifications with Barocca's, here is a link to B's website to learn more: http://www.geocities.com/shade571/

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  9. #9
    Member Member Shoko's Avatar
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    LOL i remember them

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  10. #10

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    Quote Originally posted by Gregoshi:
    My clan mate Barocca messed with the sound files back when the game first came out. He replaced some of the shouted orders with bugle calls and some of the music with bagpipes (he is of Scotish ancestry).

    If you are interested in supplementing shogunnewbie1's modifications with Barocca's, here is a link to B's website to learn more: http://www.geocities.com/shade571/

    [/QUOTE]

    Christ lol ... thats just sounds and there a bit annoying lol ... besides you need to edit the " table.cfg " to change a buncha stuff there...
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  11. #11

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    Quote Originally posted by Rath:
    Why not just turn the speakers up ?[/QUOTE]

    need to edit the " table.cfg " to change a buncha stuff there... its not just NEW sounds ... I edtied the table.cfg file
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  12. #12

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    Quote Originally posted by Shoko:
    LOL R@th

    I dont understand any of the sounds
    Seen them in the file's though and what they mean
    Are they really important to this game?Something i havent really look into?

    [/QUOTE]

    umm very .... think about your field of view .... you can see a limited distance and width now with edited sounds I can hear you give commands to troops im not looking @

    I play one game and i hear " ATTACK " I look around and see charging cav into my guns so I counter now I i never hurd the sound I would have lost thos guns I think its about a 5%+ advantage cuz you can hear allmost everymovement
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  13. #13
    Lost Ashigaru Member Whitey's Avatar
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    could be described as cheating, or at least dis-honourable...

    real good thinking newbie!

    I like it...

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  14. #14
    warning- plot loss in progress Senior Member barocca's Avatar
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    nice idea shogunnewbie1,
    nothing wrong with upping the volume,
    i think,

    besides in real life a general would be able to see and hear what was happening a lot easier than we can in the game,

    I made my changes to allow me to Know what orders were being issued around me, i found the japanese commands impossible to work with,

    The Beauty with making a personal edit of the table config file is YOU can decide which sounds to change, which to increaes in volume, and which ones you don't want to hear at all,

    The difference between STW and STW-WE/MI is the actual number of audible sounds and orders has been reduced,
    this is to help minimise lag,
    - less work for your processor and sound card.
    So do be carefull which orders you 'add' or 'remove'

    a minimalist approach is the best way,
    i personally remove fire (a unit firing issues this command with each volley)
    i also removed 'impact' sounds, again each volley creates an 'impact'

    I believe my instructions on how to change the sounds and music are pretty clear and easy to follow,
    plus You can decide what sounds to change and music you want to listen to,


    I do like shogunnewbie1's idea of changing the distance, very neat,

    would it get confusing in mulitiplayer(2v2 or more)?
    and
    what about processor load, because you'd be hearing EVERYONES orders from all over the map?

    perhaps test it in MP a little and decide on a usefull compromise - or have 2 table config files, one for SP and one for MP,

    hmmm,
    anyone want to write a tidy little GUI to manage the music and sounds?



    ------------------
    DoragonBarocca of Clan Doragon

    [This message has been edited by barocca (edited 02-08-2002).]
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  15. #15
    Senior Member Senior Member Krasturak's Avatar
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    Gah!

    You removed the impact sounds!?!?!

    That's the best part of the game!!!

    Aside from the cutting off of heads, that is ...

    Gah!

  16. #16
    warning- plot loss in progress Senior Member barocca's Avatar
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    my favourite impact sounds were the ones they did not use,
    i don't have my PC at the moment, i'm on a borrowed machine,
    but if you have a trawel through the original STW sounds folder and look for anything with impact in it you'll find Dirty Harry letting loose in a kitchen,
    a great laugh...

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    DoragonBarocca of Clan Doragon
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  17. #17

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    processor load ??? bahhh this game engine is so old man you can do what every ou want to it

    and for ... "hmmm,
    anyone want to write a tidy little GUI to manage the music and sounds? "

    music !!! music bad ! but mongoling throught singing is really cool tho ! look for " Deep In The Heart Of Tuva "Tuvan throat singing or " THROAT SINGING - Mongolian "

    I allready made a patch thats ez to install and most people should get the idea and if they don't like mine they can change it


    also is there andthing elase I can edit ??? besides UNIT SPRITES and SOUNDS ? " for multiplayer help "
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  18. #18
    warning- plot loss in progress Senior Member barocca's Avatar
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    shogunnewbie1
    even a T-Bird 1000, with 512Mb RAM, a 64Mb Vid and Cable access can still lag on a 4v4MP.
    4v4 MP = Thats is a hell of a lot of sprites for the system to manage.

    In an SP game it's not an issue at all, but whatever you change for SP in the way of sounds and music carries over into MP, and MP is where such issues become critical.

    Also not everyone has the time or patience to fiddle around editing - hence the desire for a tidy GUI to make it simple,
    thats why Hecose wrote a neat little utility for creating custom campaigns. also why there are log-file readers and several other utils available.

    for SP, knock yourself out,
    for MP - be cautious.

    ------------------
    DoragonBarocca of Clan Doragon
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    will be next to go.

  19. #19

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    Hi guys,

    So are you saying that in general the sound effects aren't loud enough, or you don't like the fact that I've made it so you can't hear somebody shouting when they are 500 meters away?

    We've changed the code a bit, so that you'll still be able to hear stuff when it's really far away, but'll it'll be VERY quiet (which is fairly realistic).

    Also, make sure you set the audio to the high quality setting, as this changes the number of channels that the game uses. The more channels, the more sound effects you hear (I find battles sound better on the high setting). Of course this means a bit more of a load on the CPU, but it's only a bit.

    I can still make changes in Medieval, so post a list of things you'd like to hear, and not to hear.


  20. #20
    Moderator Moderator Gregoshi's Avatar
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    The flood gates are open...

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  21. #21

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    Quote Originally posted by barocca:
    shogunnewbie1
    even a T-Bird 1000, with 512Mb RAM, a 64Mb Vid and Cable access can still lag on a 4v4MP.
    4v4 MP = Thats is a hell of a lot of sprites for the system to manage.

    In an SP game it's not an issue at all, but whatever you change for SP in the way of sounds and music carries over into MP, and MP is where such issues become critical.

    Also not everyone has the time or patience to fiddle around editing - hence the desire for a tidy GUI to make it simple,
    thats why Hecose wrote a neat little utility for creating custom campaigns. also why there are log-file readers and several other utils available.

    for SP, knock yourself out,
    for MP - be cautious.

    [/QUOTE]


    really I never play 4vs4 to @#$ing laggy but your saying the lag is from performence and not upstreem ? I meater a 2vs2 game and the max upload was 9K so I know I can host 2vs2 and have enuf banwidth anyways


    ** Can't host on a proxy ?**

    I had to take the host off NAT for winroute to get it to @#$#$ing work ok shougn runs off ports around 61000-62000 and on 8794 try that and if it dont work its more then just ports

    If you have or had a proxy and need or know of ways to get to host games on your proxy let me know

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