First I'd like to thank everyone who worked on Med Mod. It's like playing a whole new game. The AI seems to act differently even. I played as the Byzantines and I was on the edge of defeat on several occasions where I never had a problem before.
1) I like the idea of the homeland system but I'm not sure that it works as implemented. It makes sense to not be able to build specific units outside of their original provinces but most would still be available. Perhaps you could make it so after a generation or two in game time the population is sufficiently inducted into the home culture that you can build normal units there.
Rome eventually started recruiting soldiers (at first just auxiliaries but eventually even legionaries) from the provinces it had conquered. William the conqueror came from Normandy and managed to capture most of England relatively quickly. He and his successors eventually recruited armies from England.
Feudalism naturally adapted conquered areas to that of their conquers. William brought in French nobles who trained the native English to be Norman style Knights who in turn influenced the lower classes. Eventually the lower classes were trained as well.
At some point I think the culture would have adapted to allow most units to be trained in the provinces.
2) I think that linking Rhodes with the mainland (was it Nicea?) was a bad idea. I understand that it was to stop the Byzantines from being cut off but it also allows for an easy invasion route that makes no sense. The Turks bypassed by Fleet and jumped right to the island. I think it should be cut off again.
3) I can't seem to build full galleys or Greek fire galleys with the Byzantines but the Italians and Sicilians seem to have them. Were they taken away from the Byzantines? I didn't see any reference to it in the readme.
4) Where is Outremer? I've never heard of it but several of the unit infos mention it.
5) Why can't coastal ships round the straight of Gibraltar? Is it too rough of a journey?
Thanks for your time. Keep up the good work
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