The heading in the default heroes file gives some explanation as to what can be done with Kings:Originally Posted by [b
// FAMOUS_KINGS::
// This sets up special kings for a faction, the number list how many kings are listed
// The name number correspond to the name number in the forenames list, counting from 0
// For example, a English king with name number 4 will give you William
// The portrait number correspond to a picture name in its folder, a -1 will give you a random picture
// The vnv entry must match an existing vnv in the game, the see changes.txt and event.txt for the correct text label
You can customize the file by following the above , you have a set number of Kings for a faction,
the name number corresponds with the fornames list in names text starting at 0, so if you go to names txt English forenames the 4th name down will be William, so you can edit name entries this way,
only the first 8 names on each list are designted King names with the exception of the French the first 5 are King names.
You can assign a portrait to each King as well by choosing a number portrait from the corresponding King's portrait folder, I have found this feature a bit inconsistent, and found with heroes placing the portrait in the Misc. file and giving it a number after those that are in the file sequentialy works better.
Next you need to name your edited Heroes file then declare it in startpos txt under this heading:
/========================================
//Set the names and hero file for this startpos
//========================================
//SetNameData:: campmap\\names\\test_names.txt use default
SetNameData:: campmap\\names\\your file name_heroes.txt
and that should do it, now, I have not done much with Kings in our mods mostly Heroes, but this follows the file heading so in theory should be fine, but be sure to back up all files before making changes, and let us know how it goes...LOS
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