Quote[/b] (L`zard @ Dec. 21 2003,05:37)]Sorry again, Amon;
The parts that make the MM AI so much more 'active' and generally a better AI all around are directly a part of the changes Wes has made to create this mod, eh?
In other words.....The part of the mod your interested in keeping is directly based on the parts you would like to get rid of.
His ecomonic profile is based on the tech~trees he created to force AI factions to build certain units. They are all tied together in order to make the whole~
Not to put too fine a point on it, there really isn't anyway to seperate what you consider the 'AI' from the unit build process that Wes modified to create the MedMod that we all like.
As I say, you might try an earlier version of MedMod, but other than that, the new unit profiles are pretty much part of the modified game, and what Wes was trying to do, eh?
The unit variance by faction is in large part what MedMod is all about, eh?
Sorry, but if this isn't what your interested in, there
are other mods available~~

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