Someone stated he added some more province but theory and practice are quite different so I want try to do it by myself in the next days and see if it works.Originally Posted by [b
I listed them in a previous post in this thread:Originally Posted by [b
Originally Posted by [b
Coordinates in the startpos files are calculated getting the position on the image and multiplying it by 8 if you use the hi-res map or 16 if you use the lo-res map.Originally Posted by [b
I never used LMM as I prefer do all by hand.
I confirm this as I already tried it. If the "end-user" has a program (like PSP) which can convert between JPG and TGA the size could be shrinked down even more. Messing with compression of the LUKUP maps is instead a no-no, otherway you'll experience very nasty effects (and CTDs) as the colors will be messed up.Originally Posted by [b
Let me try to add a province in the next days to my mod. I know that region_specific.txt and faction_specific.txt needs to be changed. Regowner_table too for sure. I'm not 100% sure about names.txt and description.txt and I don't remember if also the heroes.txt needs to be updated (because the rebel definitions for the new province).Originally Posted by [b
Changing the maps has the side effect that or the original files are overwritten or you need to use the directory and file structure in the style of VI. This is another choice you have to do, I choosed the VI structure but now I don't know if I would choose the same as at the end a lot of the original files needs to be overwritten anyway (projectile, dead_coords, regowner_table, names, descriptions, factions GA graphics).
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