Something I was thinking about the other day while playing VI. Why not have a choice of strategies for meeting the enemy before the tactical map appears? Borrowing from the idea of tactics cards in the original Risk computer game when attacking you might chose: ambush, sneak attack, rear flank attack, recon in force, center attack, left flank advance, cavalry charge, etc. This, along with your general's level, terrain/climate and your opponents choice of defensive tactics would determine your initial starting position and set up. If your opponent chose the perfect counter you might find yourself in an absolutely horrible starting position. On the other hand if you chose well (and/or your opponent chose poorly) then you might find yourself with an easy win.
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