I've finally done it. Stupid mod.
It starts from the 8th century at a time when the invasions of Europe were beginning to reach its climax.
Factions:
Avars
Berbers
Byzantines (civil war)
Ummayad Caliphate
Khazars
Bulgars
Mercians
Visigoths
Slavs
Lombards
Burgundians
Vikings (Danes)
Count of Aquitaine
Franks
Eastern Romans (civil war)
It comes in 2 parts:
There is the base mod where the startpos for early and the starting positions are arranged. Plus names, descriptions and factions are changed accordingly.
Then there is 2nd part which has new units, mainly Byzantine to give them a greater variety.
All has been tested.
The total size of these files should be under 1mb.
This is not on the same scale as the WesMedmod or METW or NapTW, I do not intend to match their flair.
I wanted this to be challenging campaign in an age of darkness with the potential for glory.
New units:
Solenarion (early Byzantine crossbowmen) yes it true
Trapezitoi
Klibanophori
Gothic Lancers (no not the same as Spanish lancers, Gothic Lancers meaning Visigothic heavy cavalry)
Skutatoi
Tweaked existing units
Kataphraktoi with bow (there is a slight imperfection to this one, apparently VI doesn't respond the same way to the Kat with a bow in 1.1) Kataphraktoi are not meant to be slow, they are actually like western heavy cavalry with their speed and such. Kats seem to be confused with the Klib which is what MTW were trying to do.
A lot of units were recycled and repackaged to be relevant to the period.
Eg. Ghulam infantry, Persian Turmae cavalry....
Some Catholic barbarian factions get new leader units:
Lombards: Royal Retainers in the form of elite heavy infantry
Visigoths: their heavy lancers
There will be a part 3 to patch up anything...if needed or to make further mods to existing units. Perhaps an addition of another weapon to an existing unit. etc, etc.
Links:
Part 1
part 2
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