Hi all,

Since the first release of HTW I had a constant problem with rivers This was also a main argument. My problems focus on three main points
1. In my opinion river battles are very problematic in MTW. Usually the AI fails to realize the existence of a second bridge.
2. The way maps have to be built you can’t realize a winding rivers, down stream rivers, cataracts, streams, swamps ... etc.
3. Finally most river battles took place not on bridges but near river shallows In big rivers like the Rhine or Danube there would be a river crossing meaning a landing battle.

I think I have found a solution to this but something else has to be answered first
Can we build new tile sets for the Battle Maps? And if yes ... all type i.e. forest and cliff types too or just simple tiles?

The solution goes a tile set is built to represent rives. It would be similar to forests in all respects except that it will be mostly blue/green. The other difference is that will have two central parts one for deep river that will be like the cliffs (meaning that units can’t cross) and one shallow that can be crossed but it will be like forests. To do this we will have to make a new tree that will represent the weed of the river and it will case a similar effect to trees but its height will not provide cover to the units. All edge tiles will be of gravel and river shallows part.

What do you think?
Can it be done?