Konnichiwa james san,
I guess you mean the autopillage? Yes very annoying, a castle is strategically placed (a rivercrossing, mountainpass, road). Japan in sengoku jidai was not easy to travel in due to the mountains and the lack of roads. Therefore it's unrealistically to think that any important 'building' could be pillaged by invading enemies when the defender is still in his castle (the 'invade from' system that MTW will have can make much more sense here). But even then, I should be able to decide whether there will be pillaged or not. Not only a toggle in gameoptions (autopillage on/off), but also whether I want my army to pillage a given province (I'ld rather say AREA) or not. It would add much more depth to this game. Sid Meiers AC and Civ allow raids on city areas (pillage constructions), a great way to exhaust strong opponents.
Anyone should be able to play this game how he/she thinks it should or he/she wants to play it: arcade/realistic or any combination of it.
------------------
Ja mata
Toda MizuTosaInu
Daimyo Takiyama Shi
http://www.takiyama.cjb.net
Bookmarks