maximus decimus meridius,
Great mod. I spent Saturday making some adjustments to the game, which i thought i'd share with you. The changes were to make playing the two Roman Factions harder. First, I made both Roman Factions Orthodox. I then made all the Germanic Barbarians 'Christian', and renamed Christian to 'Germanic'. The reason is twofold. First,they can now Crusade - representing new waves of Germanic migration. Secondly, if you play as the western empire, you have a Pope representing the rotten core of Rome - siding with the enemy, paying them bribes, etc. The Papacy now has access to all roman units, so if you wipe them out and they respawn, you have a massive Rome ON Rome civil war.
Steppe factions are all barbarian. They can build a temple now. Turk and Egyptian are muslim, and called 'Eastern Nations'.
I tried to eliminate all the religious units, but couldn't get the game to run without them. So i made them (0) priority to build, and made them cost 40,000.
Finally, I made all units that aren't Roman or Byzantine cost 1/2 to build and 1/3 to maintain. This keeps most factions economically viable. The Romans must keep trade up to stay in the game.
I'll send you the files if you want to check them out. The changes put you - as a Roman - in a much more desperate situation.
AB
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