If the cost of upgrades was fixed regardless of unit type, then low cost units could never become more powerfull than high cost units because I could upgrade my WM just as many times as you upgraded your YA.
Even if the upgrades were changed to a fixed cost, there is still a problem as TosaInu points out. All of the situational combat bonuses are fixed in size. Allowing a relatively large 15 point increase in the attack/defend combat stat with the honor/weapon/armor upgrade system can swamp out the effect of these bonuses. I've come to believe that the 0 to 9 range on honor is too great for the online game. Magyar is using a ceiling of H5 in his online campaign, and I think that's a very resonable thing to do. Can you actually train anything higher than an H5 unit in the single player campaign?
The WE/MI is balanced at 7000 koku. You stand on shifting sands as you increase or decrease the koku amount. My 8000 koku army isn't competetive at 10000 koku. At 1500 koku, everything I know is wrong. I guess it's like having a whole bunch of different games in one.
MizuYuuki ~~~
Clan Takiyama ~~~
Bookmarks