Konnichiwa,

Thanks for testing this again Yuuki. 4 more kills for 3,000 koku. At the same time the H9 Lsam gained 9 combatpoints (from 0 to 9) and gained 18 moralepoints. So instead of significantly (if at all) improving the archer, you improve qualities you actually don't need in an archer (or which they couldn't have).

A H0 yariashi has -2 normal combatpoints vs any unit, his 8 points yari vs cav bonus makes him still useful against cavalry. The -2 normal combat, worthless against nods.

A H7 W2 A2 YA has 9 normal combatpoints. You can clearly see that the power shifted from more than 100% yari vs cav bonus to less than 50%. To illustrate this a bit more: H7 A2 W2 YA costs 790 koku (9 points), H4 W2 Nod costs 876 koku (also 9 points). Where's the rock paper scissor now?

What would be better to rescue hostages, the worst SAS team or the best bombsquad?
Who would you like to detonate the 1,000 lbs WW11 bomb in your backyard? Seals?

While I can agree that a well trained YA should be more dangerous to a nod than a low honor one, he shouldn't be able to destroy the nod so easily. The YA is ment to stop cav, to mob up, provide body to an army.
When properly trained he'ld have better confidence in his skills, would operate faster, would master the techniques to stop charging horses, but he would still not be suited to kill a nod in 1 vs 1.

If we stick to the current system of +1 combatpoint for every honorupgrade, than at least 75% of it should go to the yari vs cav bonus and only 0.25 to the normal combat (this is also arbitrarily and simplified).

The difference in ranged kills as displayed should be of an H0 and (about) H2 Lsam, they shouldn't become (much) stronger in hth).

Power of cav lies in charge, speed and manoeuvrability. Parameters used in the stats. Make them upgradable, a mounted knight isn't just a warrior elevated above the ground, it's a trained man and horse. Better training means that the knight/horse combo can turn faster, make better use of momentum {without falling out of the sadle ;-)}.

A naginata/halbert is an anti cav weapon too, while the long pike is good to block charges, the halbert is an efficient close combat weapon vs mounted warriors and or the horse.

To keep the rock paper scissor we should either skip the entire upgradesystem (I wouldn't vote for that), or make it more diverse.

As online play reveils errors quicker/are more appearant there, it's important that every stat is customisable by the players themselves, and that any stat can be played any time (like custom maps can be hosted and played as long you have it. Even better would be an autosend as seen with games like UT, RA, OF). To protect unaware newbies you could list online games using custom stats with YELLOW/BLACK CAPITALS. It's up to the players to decide wether they fight games with AK47 equiped gununits. To stop irregularities, a filecheck before the game will be played is required.

Allow me to raise another issue: ladders. Wouldn't it be great to have your own laddersystem? At this moment results of comp games are sent to the EA server and processed there (I guess the same logfile as copied into your logfolder). I'm sure the ladder processes them fully automated. A community of fans could agree how the game should be played, make/tweak stats for it, enter the url of the server in those stats, and any comp game played with those stats will cause a logfile to be sent to the fanserver (I don't represent the Org Staff right now!).



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Ja mata
Toda MizuTosaInu
Daimyo Takiyama Shi

http://www.takiyama.cjb.net