Quote Originally Posted by [b
Citaat[/b] ]Part of me can't bear the thought of pitting two eldalie factions against eachother, I think what I will try to do is to have region-specific troop types for special elvish units. but only one faction of Elves.
>> Are you really sure you want that? The sons of Feanor DID actually attack the other elves, you know. And Doriath and Ossiriand really have to be seperate, if only rebel factions. Falar really deserves his own faction, because it will probably represent the only sea-faring faction in the game.

Quote Originally Posted by [b
Citaat[/b] ]The Valar will exist as an independent faction in Valinor, with godly king names, and quenya elvish general names and high elf units.
>> Valar? Are you gonna use them as the pope? I thought you were talking about Ulmo... Anyway, the Valar really shouldnt be able to interfere in the affairs of Middle Earth, if only as an event.

Quote Originally Posted by [b
Citaat[/b] ]Since Thingol prohibited the use of quenya, most of the names for the single elf-faction will be sindarin, however individual quenya names of import will be included in the list.
>> Falar, Doriath and Ossiriand should have sindarin names. The Noldor quenyan names.

Quote Originally Posted by [b
Citaat[/b] ]Other factions: certainly Angband, Naugrim, Edain, Swarthy Men(easterlings?), There is some space then for two more factions, ether they will die in the first year or be rendered irrelevant or whatever best suggestion is, The men, dwarves, and elves will be considered free peoples, and subjected to the guidance of Valinor, yes crusades will be modded into campaigns for the silmarils. And Morgoth will get to use his jihad-trick, it won't be called a jihad of course.
>> Interesting, although I'd like to say that only the noldorian elves should be able to crusade. The dwarves, humans and sindarins did help, sure, but they did not organise one.

>> If I were you, I would take different starting times: Before humans, after humans, after the disastrious battle of the sudden fire, and the Second Era.

Quote Originally Posted by [b
Citaat[/b] ]Human factions weak at the start and east of ered luin.
>> Make the Haldarin rebels, and give the houses of Beorn and Galdor their own factions.

Quote Originally Posted by [b
Citaat[/b] ]Eldalie will start with some advanced troops.
>> keeps in the Falar, a Castle as Nargothrond, Menegroth, the Dwarf cities, a Keep as the tower of the Syrion, Himling, the city of Thargelion, a Fortress for Angband, a Citadel for Gondolin, and a Fort for every other significant place.

Quote Originally Posted by [b
Citaat[/b] ]Morgoth, will have plentiful and cheap slaves, but also stout and powerful units. Very low maintenance costs on the legions of Orcs, Goblins, Wargs and Trolls, will try to create individual balrog generals, need help on this one.
>> Ok... Balrogs would be very cool indeed All units in the army (except balrogs and higher spirits) should have very low morale.

Quote Originally Posted by [b
Citaat[/b] ]Religious Conversions
Islam----> Swarthy men and Angband.
Catholic->Elf and Valar,Dwarves and Human
>> I suggest to let the religions tell of wich race the inhabitans are:
Orthodox = elves
Catholic = good humans
Islam = Morgoth stuff (Orcs, evil humans, etc.)
Pagan = bad humans (Easterlings)

>> The elves may revolt when under a human lord, and vice versa. It sounds right to me

Quote Originally Posted by [b
Citaat[/b] ]There is a foretaste available in the downloads section of this website, The ORG has been gracious enough to allow me to post Two new unit files, Orc10, and Goblin10, there are install instructions in the files, The orcs will be used as medium infantry in the mod, the goblins are being reworked now. Orc10 is still in the recently uploaded files but is the better of the two.
>> Are they with Orc&Goblin graphics? You might want to ask the Lordz if they could help you, and maybe even share some graphs with you...

>> Good luck I hope you'll get a lot of people to help you, as it's quite an ambitious plan. ;)

-- Ellesthyan