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Thread: Question on Javelin throwing units

  1. #1
    Member Member Turbo's Avatar
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    Oct 2002
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    I would like to eliminate the javelins and have the units use their secondary weapon. I have figured out how to do this in the unit_prod file but the graphics still show the unit with the damn javelins when running etc.

    Is there an easy way to have the unit display the secondary weapon and use it?

    Thanks
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  2. #2
    Member Member Turbo's Avatar
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    No one has an answer or any thoughts??
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Let me get this right: you want Kerns, but you don't want them to use javelins at all, no graphics and no javelin throwing.
    You have set ammo to 0 and deleted the missile weapon in GnomeEditor, right?

    Why don't you just copy a peasant unit and make the rest of the stats similar to those of the former javelin unit?

    - Cheers, Duke John

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