Results 1 to 10 of 10

Thread: any no rebel campaign?

  1. #1
    Member Member Zhuge_Liang's Avatar
    Join Date
    Dec 2003
    Location
    Vigo
    Posts
    28

    Default

    i wish to play a no rebel campaign, anyone have it?

  2. #2
    Member Member Kaatar's Avatar
    Join Date
    Jan 2004
    Location
    Dublin, Ireland
    Posts
    251

    Default

    You mean no rebels start off with land or you want a mod that makes it so no rebellions can take place?

    If it's the former, you could just give regions to the bording armies.
    The latter, I'm not sure if that's possible.
    May your first child be a masculine child.

  3. #3
    Aktacy Bei Member Eastside Character's Avatar
    Join Date
    Aug 2003
    Location
    somewhere in the endless steppes
    Posts
    1,080

    Default

    It is in a way possible to make no rebel mod, by deleting all rebelling troop mixes in unit_prod file. The only type of rebellion possible to occur after applying those changes would be a re-emergence of a faction, but the re-emerging faction would have only one unit - their leader unit.


    Regards,
    EC

  4. #4
    Member Member Kaatar's Avatar
    Join Date
    Jan 2004
    Location
    Dublin, Ireland
    Posts
    251

    Default

    I don't know why I didn't think of that. I'm losing it. :(
    EC, if you do that rebellions can't take place but what about the starting rebellions? Could they only be replaced by giving the region to a faction?
    May your first child be a masculine child.

  5. #5
    Aktacy Bei Member Eastside Character's Avatar
    Join Date
    Aug 2003
    Location
    somewhere in the endless steppes
    Posts
    1,080

    Default

    Quote Originally Posted by [b
    Quote[/b] ]EC, if you do that rebellions can't take place but what about the starting rebellions? Could they only be replaced by giving the region to a faction?
    Yes, you'd have to assign all those regions to some factions.

    And one more thing i forgot to say before; while deleting rebelling troop mixes, you may want to leave only the data for crusades and jihads, as they are also treated as rebellions.

    Regards,
    EC

  6. #6
    Einherjer Member Norseman's Avatar
    Join Date
    Oct 2002
    Location
    Norway
    Posts
    289

    Default

    Quote Originally Posted by [b
    Quote[/b] ]
    And one more thing i forgot to say before; while deleting rebelling troop mixes, you may want to leave only the data for crusades and jihads, as they are also treated as rebellions.
    The appearence of the Golden Horde is also treated as a rebellion, so if you still want that to happen don't delete
    MONG_RAIDERS() either.

    Fury of the Northmen mod

  7. #7
    Aktacy Bei Member Eastside Character's Avatar
    Join Date
    Aug 2003
    Location
    somewhere in the endless steppes
    Posts
    1,080

    Default

    Quote Originally Posted by [b
    Quote[/b] ]The appearence of the Golden Horde is also treated as a rebellion, so if you still want that to happen don't delete
    MONG_RAIDERS() either.
    You're right, but even is these entries are deleted, the Golden Horde will appear - only king unit of course. So the GH emerges anyway.

    Regards,
    EC

  8. #8
    Member Member Zhuge_Liang's Avatar
    Join Date
    Dec 2003
    Location
    Vigo
    Posts
    28

    Default

    I mean to delete rebellions, even factions reappear, does anyone know where can I get it?

  9. #9
    Einherjer Member Norseman's Avatar
    Join Date
    Oct 2002
    Location
    Norway
    Posts
    289

    Default

    I don't know of any mod with this feature, but you can easily do it yourself. DL Gnome Editor, and do as EC said; delete all the rebelling troop mixes in unit_prod file, except CRUSADE(), JIHAD() and MONG_RAIDERS(). As EC mentioned, there will still be faction re appearences, but only with one unit - the king's unit.

    Fury of the Northmen mod

  10. #10
    Senior Member Senior Member Duke John's Avatar
    Join Date
    May 2003
    Location
    Netherlands
    Posts
    2,917

    Default

    I tested this once to rule out rebellions in ME:TW. It seemed to work but then I got Priests and Spies as rebels. It caused a crash since they cannot fight or something. Then deleted also their rebelling troop mixes and then I got immediately a crash.
    It seems that the game expects troops to find in the rebelling province. If there aren't any it gets confused and crashes.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO