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Thread: Campaign won't start...

  1. #1
    Member Member vonNichts's Avatar
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    Question

    Technical problem:

    When I try to start a campaign game (or campaign tutorial), the loading screen apears, the red bar fills up, and then I'm returned to the menu where I came from Sometimes, the game shuts down altogether after a second.


    I suspect that the problem is related to graphics, somehow. The battle and campaign screens use quite different kinds of graphics engines, don't they? Could it be that my PC isn't properly configured for whatever the campaign graphics mode requires?

    During the loading screen, a white line flickers at the bottom of the screen. And when returned to the menu, the bottom 15% of the screen flickers and the mouse pointer can't get down there.

    I have a Dell inspiron 8000 laptop and am running WinXP. Windows doesn't find a specific driver for the display, but it installs 4() standard drivers... Howver, this has worked well thus far. (I'm still searching for a proper driver, but has been fishing in the dark thus far).

  2. #2
    Member Member vonNichts's Avatar
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    Btw, I have MTW v 1.1

  3. #3
    Moderator Moderator Gregoshi's Avatar
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    vonNichts, what kind of graphics card does your laptop have?
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  4. #4
    Member Member vonNichts's Avatar
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    Thanks for answering Me and my more competent friends are puzzled, so any help would be very welcomed

    I have ATI rage Mobility 128 AGP 4x, AGP version 2.00

    Graphics card type: intel i752, chipset i815EM (i for inspiron I guess since the i doesn't show up on Intels site).

    DirectX propereties (as I see it in aida32):
    -directdraw driver: ati2dvai.dll
    -directdraw driver description: primitive display driver (doesn't sound impressive?)
    And then there is a list of 40 or so direct3d unit functions which each is supported or not. I cannot copy annd paste this list. Is there any such function in particular which might need support in order for mtw to work?

    Screen driver: Dell 1503FP (M4 mobility) which I've downloaded from dells site where it is explicitly recommended for my Inspiron 8000. However, winXP also uses three (3) more standard drivers for the screen everytime I restart the computer

    It's funny (well, I'm not laughing) that the demanding polygone graphics of the battlefield works perfectly, while the (bitmap type?) graphics of the strategic map doesn't work... Civilization 3 works well, and I suppose it uses the same kind of non-polygon graphics as the mtw strategic map.

    I've upgraded all drivers Ican find on Dells and Intels sites, but to no effect wrt this problem.


  5. #5
    Member Member vonNichts's Avatar
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    I found a new view of directx unit functions in the aida-software, which could be copied.

    The language is Swedish, so my trannslations might not be 100% correct...

    Interesting is the following line:

    Problems and suggeestions:
    Hardware transformation and light setting are not supported. Modern 3D games might demand this

    Seems like bad news... Is this upgradable in any way???


    In the following list, stöds means supported annd inget stöd means not supported:

    --------[ DirectX video ]-----------------------------------------------------------------------------------------
    ------

    [ Primär bildskärmsdrivrutin ]

    DirectDraw enhetsegenskaper:
    DirectDraw drivrutinsnamn display
    DirectDraw drivrutinsbeskrivning Primär bildskärmsdrivrutin
    Hårdvarudrivrutin ati2dvai.dll
    Hårdvarubeskrivning Mobility M4

    Direct3D enhetsegenskaper:
    Tillgängligt lokalt videominne 26821 kB
    Tillgängligt icke-lokalt videominne (AGP) 32252 kB
    Renderingsbitdjup 16, 32
    Z-buffer Bitdjup 16, 24, 32
    Min texturstorlek 1 x 1
    Max texturstorlek 1024 x 1024
    Vertex Shader version Inget Stöd
    Pixel shader version Inget Stöd

    Direct3D enhetsfunktioner:
    Additive Texture Blending Stöds
    AGP Texturing Stöds
    Anisotropic Filtering Inget Stöd
    Bilinear Filtering Stöds
    Cubic Environment Mapping Inget Stöd
    Cubic Filtering Inget Stöd
    Decal-Alpha Texture Blending Stöds
    Decal Texture Blending Stöds
    Directional Lights Inget Stöd
    DirectX Texture Compression Inget Stöd
    DirectX Volumetric Texture Compression Inget Stöd
    Dithering Stöds
    Dot3 Texture Blending Inget Stöd
    Dynamic Textures Inget Stöd
    Edge Antialiasing Inget Stöd
    Environmental Bump Mapping Inget Stöd
    Environmental Bump Mapping + Luminance Inget Stöd
    Factor Alpha Blending Stöds
    Geometric Hidden-Surface Removal Inget Stöd
    Guard Band Inget Stöd
    Hardware Scene Rasterization Inget Stöd
    Hardware Transform & Lighting Inget Stöd
    Legacy Depth Bias Inget Stöd
    Mipmap LOD Bias Adjustments Inget Stöd
    Mipmapped Cube Textures Inget Stöd
    Mipmapped Volume Textures Inget Stöd
    Modulate-Alpha Texture Blending Stöds
    Modulate Texture Blending Stöds
    Non-Square Textures Stöds
    N-Patches Inget Stöd
    Perspective Texture Correction Stöds
    Point Lights Inget Stöd
    Point Sampling Stöds
    Projective Textures Inget Stöd
    Quintic Bezier Curves & B-Splines Inget Stöd
    Range-Based Fog Stöds
    Rectangular & Triangular Patches Inget Stöd
    Rendering In Windowed Mode Stöds
    Scissor Test Inget Stöd
    Slope-Scale Based Depth Bias Inget Stöd
    Specular Flat Shading Stöds
    Specular Gouraud Shading Stöds
    Specular Phong Shading Inget Stöd
    Spherical Mapping Inget Stöd
    Spot Lights Inget Stöd
    Stencil Buffers Stöds
    Sub-Pixel Accuracy Stöds
    Table Fog Stöds
    Texture Alpha Blending Stöds
    Texture Clamping Stöds
    Texture Mirroring Stöds
    Texture Transparency Stöds
    Texture Wrapping Stöds
    Triangle Culling Inget Stöd
    Trilinear Filtering Stöds
    Two-Sided Stencil Test Inget Stöd
    Vertex Alpha Blending Stöds
    Vertex Fog Stöds
    Vertex Tweening Inget Stöd
    Volume Textures Inget Stöd
    W-Based Fog Inget Stöd
    W-Buffering Inget Stöd
    Z-Based Fog Stöds
    Z-Bias Inget Stöd
    Z-Test Stöds

    Problem och förslag:
    Problem Hårdvaruomvandling och ljussättning stöds ej. Moderna 3D-spel kan kräva detta.

    PS
    of course it is not primitive as I posted before, but primary, duh

  6. #6
    Moderator Moderator Gregoshi's Avatar
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    vonNichts, I'm moving this to the Apothecary forum. You will be able to reply to any questions the tech wizards there might ask you.
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