Okay, I have done the guide, but, as I try and boot the game, it dont work. It crashes to the desk top or it will "not respond" any more. any ideas of what i might have done..
Okay, I have done the guide, but, as I try and boot the game, it dont work. It crashes to the desk top or it will "not respond" any more. any ideas of what i might have done..
Today is your final day...
So did you just follow the guide from the beginning to the end and then just start VI ? If so then you bound to have problems. You should check each time you change a file that you can still start the game and get access to you mod from the campaign menu. Suggest you rollback each of your changes section by section and try to load the game. If you can load the game then the error was obviously in that part of the mod.
Without more info it's impossible to say what's the problem. Simply saying the game crashes isn't really much use.
BTW, is this the same problem as in your new faction error thread ?
Cheers
Starkhorn
Let your manhood be seen by the push of your pike:- Owen Roe O'Neill at the Battle of Benburb 1646
no i figures out what the problem was. There was A " missing. I didnt figure that would make the hole game crash tho. The error that I am having now is a no find FREE_21 when I to enter the highland clansmen as my scottish leader unit.
Today is your final day...
I've posted already in your new faction thread but I think your having the same issues as SwedishViking was having on page 1 of this thread.
Read my last post in page 1 of this thread and let us know if you've done that.
Cheers
Starkhorn
Let your manhood be seen by the push of your pike:- Owen Roe O'Neill at the Battle of Benburb 1646
Hey, Starkhorn... that's a GREAT guide you've got, and I'm glad you wrote it. I had no idea how to create a new faction until I saw it.
I've read through this thread, and feel stupid for not having asked before (rather than spend six hours figuring it out myself - dumb me.)
With the help of your guide, I've got a Gaelic faction up in Scotland and Ireland. How original. It has unique units, etc, and I thought it worked perfectly... Until I got to the third turn, when the game just crashes after giving a 'building completed' message. Is there something obvious I'm doing wrong?
As far as I can tell, I followed your guide completely.
That darn beagle
Heh.
After posting that, a flash of inspiration came to me, I went to my Early.txt file, and sure enough ... I had messed up step 3.2.10 -- I needed to enter a real flag and a valid shield.
Again, thanks for the really neat guide, Starkhorn.
That darn beagle
Question: Have you successfully created a muslim faction? (not that I'VE had any problems...)
Again, Starkhorn, nice guide.
I've added my own little faction to the game and everything is great apart from one thing. After the invention of the compass, and I'm assuming gunpowder, the faction can't build the new units and buildings that come with the invention. Any idea whats wrong?
Probally just a typo somewhere recheck the textfiles and compare them to unmodded sorry I cant be more specific goodluck man by the way where about are you from in Ireland.
They slew him with poison afaid to meet him with the steel
a gallant son of eireann was Owen Roe o'Neill.
Internet is a bad place for info Gaelic Cowboy
Antrim.
I played on reguardless and eventually i was able to to build the ships. just a long time after the compass message
Hi there,
A little question if anyone can help. I've been adding a few new factions, and ran into the old fac shield problem. So dutifully created several custom files. All work fine.
However, I was wondering, if by overwriting the original Early, High, Late, and/or removing/renaming the offending units, i.e ChivMAA, ChivFuedal Sergeants, etc etc etc, it was possible to do away with custom files or more precisely free them up for new bodies. Failing that remove named units from the Facshield files.
Cheers for any help,
Do not despise the snake for having no horns,
For who is to say, he will not become a Dragon.
Hey Starkhorn, thanks for the great guide. I created a playable Welsh faction, even made them entirely pagan. But I have a couple of questions I hope you can answer. Everything seems to work fine; I played through atleast 20 turns, and then I realized something was wrong. My leader portraits looked distinctively Muslim, and my prince unit pieces on the game map were definitely Muslim. Now, I've been modding for awhile and have alot of experience with other games, so I'm sure that all I need to know is which section or file I need to alter and I can figure it out from there.
I have one more question though. I know that you didn't cover this in your guide, but here goes...Do you know if it is possible to take the pagan shrines from the Viking campaign and make them available in the other campaigns? This would give my faction the advantage it is missing. I made them Pagan so I wouldn't have to answer to the Pope. Plus I don't like Christians much. My mod is fine as it is...I lack the advantages the religious factions get, but I also lack the disadvantages. So if you don't know the answer to this question, don't go out of your way to figure it out. It's not that important.
Thank you in advance and thanks again for all your hard work on your guide.
-Brandon Celephaith
Celephaith@aol.com
Have you checked in the campmap/portraits/pagan folder to see if the portraits are muslim?
caesar44 is having a system failure Claudius. He no longer has a head, on the count of it exploding. - Wonderland in this thread
i haven't been able to get your New Faction to be able to
select all changes I have are the Campaign.txt is dark.txt
(era title)
I have it in like this:
DeclareFaction:: "FN_REBEL"
DeclareFaction:: "FN_ALMOHAD"
DeclareFaction:: "FN_BYZANTINE"
DeclareFaction:: "FN_DANISH"
DeclareFaction:: "FN_EGYPTIAN"
DeclareFaction:: "FN_ENGLISH"
DeclareFaction:: "FN_FRENCH"
DeclareFaction:: "FN_GERMAN_HRE"
DeclareFaction:: "FN_ITALIAN"
DeclareFaction:: "FN_POLISH"
DeclareFaction:: "FN_RUSSIAN"
DeclareFaction:: "FN_SPANISH"
DeclareFaction:: "FN_TURKISH"
DeclareFaction:: "FN_ARAGONESE"
DeclareFaction:: "FN_BURGUNDIAN"
DeclareFaction:: "FN_GOLDEN_HORDE"
DeclareFaction:: "FN_HUNGARIAN"
DeclareFaction:: "FN_NOVGOROD"
DeclareFaction:: "FN_PAPIST"
DeclareFaction:: "FN_SICILIAN"
DeclareFaction:: "FN_SWISS"
DeclareFaction:: "FN_FREE21"
Ps.Up Kildare
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Celipath,
Have a read of the below thread and read Kevitrae's post. I think it should be what you are after to add units and buildings from VI to MTW.
http://p223.ezboard.com/fshogun....7.topic
About the muslim thing....hmmm. Double check your lines in the early.txt (or whatever you called it) to ensure your culture is indeed a pagan culture. After that check the actual potraits themselves in the directory specified by tombom.
hope that helps.
Cheers
Starkhorn
Let your manhood be seen by the push of your pike:- Owen Roe O'Neill at the Battle of Benburb 1646
Monkey,
What section of the guide are you at and what exactly is your problem ? I can't make head nor tail out of your post... :)
Cheers
Starkhorn
Let your manhood be seen by the push of your pike:- Owen Roe O'Neill at the Battle of Benburb 1646
I am at Declaring a New Faction.
And there is no faction selectable?
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R U sure you made that faction major, not minor. This would explain why ur faction is not selectable.
Does the faction appear if you play as another faction. If so then this is the reason why.
How i set faction Major?
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I Tried to this but this
didn't work ?
When I try to Select a Faction
I see no Strange Name
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Does the faction appear in game if you play as another faction. If so then this is the reason why.
I changed the faction to FT_Major but it still is
not existant?
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What I'm trying to ask you is:
When you play the actual game as another faction. Does that faction appear on the campaingn map.
Yes or No?
I've already specified in the first page of this thread that the name of the faction does not appear at this stage, i.e. the guide has a mistake at this part in section 3.2.1.
Try reading all pages of this thread to see if a solution has already been specified for your problem.
See below the post that I'm talking about in case you can't find it on page 1 of this thread.
Cheers
Starkhorn
"Well something is definitely up with my guide as when you complete section 3.2.1, the guide states that your clan should be in the list, however it is not.
The solution is to simply continue with the guide until section 3.2.14. After completing this section, start MTW and you should now see your faction in the list.
Unsure why this occurs....will check to see if it's an issue with 2.0 and 2.1 (as I wrote the guide using 2.0 and I've now got 2.1 installed).
Anyway, I will update the guide next week to correct this mistake.
Also A small error to section 3.2.10.
In this section, says
"go into the
textures/campmap/Castleflags/Vikings/Castleflags directory."
The directory actually is
textures/campmap/Vikings/Castleflags.
I will correct this in the next version of the guide.
Apologises to all for the confusion.
Cheers
Starkhorn"
Let your manhood be seen by the push of your pike:- Owen Roe O'Neill at the Battle of Benburb 1646
Myrddaal,
No the Faction Don't appear in the Campaign
like the Papacy?
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Starkhorn,
are you referaring to the part in which
You have that it comes up as
Are there any Changes like
instead of Dutch.txt it's called Dark.txt
CN=Age of Great Darkness
hich affect the Guide?
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I don't mean resurge like the Papacy. I mean, can you see them. Do they have any men. Do they own any provinces. Can you see their king. Etc. I.e. Do they exist.Originally Posted by [b
No I'm only a 3.2.5
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I got to the point in which I'd done
the heirs and the Campaign Won't appear
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Do you mean the campaign as a whole won't appear.
That could be anything from a typo to complete screw up. Theres no easy answer.
I suggest you retrace your steps. Undoing them one by one until error disappears.
Bad luck
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