Originally Posted by johnhughthom: Shapeshifter?? For roleplaying reasons I presume? Genlock Emissaries are my most hated enemy.
I downloaded an expanded shapeshifting mod that actually makes it useful. There's about 20 or so total forms now, which you can either unlock for 'free' by killing a certain number of certain kinds of enemies or by traditional investment. Slaying that pack of wolves just unlocked the werewolf form for me. And kinda for rp purposes. But mainly just to see how good the shapeshifting turns out. I can't wait to unlock the grand oak form.
And if emissaries are giving you trouble, mana clash fixes them. Hard core. Definitely worth the investment, plus you get spell might along the way, which is also excellent.
And by "hard core" I mean one-shotted. Every time.
A few pictures from a couple of play-tests on some maps I created for The Battle For Wesnoth:
An Undead soldier juggling his head:
-EDIT-
Took a bit but I got Daggerfall running again in the DosBox today. Decided to load up a new character... of course I did a terrible job and can't use the starting sword nor the danged stick!
Grabbed the weekend play for RUSE and just had a long battle against some AI opponents.
8 player map, four teams, in the end it was me(UK) and my AI buddy(GER) against the last team of the same makeup, which ended in some epic battles which we won in the end, not least due to my huge fleet of typhoon fighter-bombers which were very, very helpful.
Me in my second level of Populous 3: The Beginning, Undiscovered Worlds expansion. I'm very much a slow attacker, especially when I'm just facing another tribe, instead of several. As such, I began building a huge village, using the terramorphing spells I had in this level to build a huge secure plateau (As the AI was attacking with ships and disembarking) in this level and hit the game's population limit (Expansion limit is 199 + Shaman) fairly soon while managing to contain the AI's attacks easily. After that, I trained my entire brave into Priests, Warriors and Firewarriors and overran the enemy very easily.
Spoiler Alert, click show to read:
My village in World Mode
Two shots of my village in the lower levels. I have a huge patrol network to kill the AI when it tried to disembark in my village
Shots of my village's Plateau the only way in was through a ramp guarded by 7 towers filled with Firewarriors and Priests. Warriors were also patrolling there.
The said towers
After I trained everyone, I put all 199 of them in Guard Shaman mode, where they run in circle with the shaman inside, making a Ring of Death, as I usually call it.
Here three enemy warriors try to take on the 199-followers, 78 warriors and 81 firewarriors inside the Ring of Death.
My shaman had hit a depression in the mountainside she was travelling, and it took her a few seconds before she came back to a leveled ground. Those who were travelling in the Ring of Death behind here were here struggling to get back into position.
I put all my followers on idle in that mountain as I went with my Shaman to cast the Volcano Spell and several Lightning spells to disrupt the defences to my attack. The volcano spell is the most destructive spell of the entire game.
Here the ground begins morphing into a volcano shape, destroying any buildings that were built on that previously level ground. I had killed the enemy shaman with a Lightining Spell btw.
And beginning spilling out lava killing everyone caught in it and setting the surrounding buildings on fire, while at the same time making the terrain unavailable for construction.
Meanwhile my followers used the idle time to chat and catch-up with the daily village news and rumors before I summoned them for the final attack.
Having the volcano done away with part of the enemy village, I created a land connection to permit for my followers to flood and overwhelm the enemy village with their numbers, killing and destroying everything in sight.
Thus they broke through and quickly killed the remaining enemy followers while I took care of the revived enemy shaman. Here they climb to the last remaining non-damaged enemy huts.
If the encirclement of Kiev fails and I don't encircle and destroy every Soviet division west of the Dnieper then stabilise the front by the time winter sets in, I am dead. :)
A pic from a recent game of WiC with the Modern Warfare mod. Here I am defeating some Russian tanks with some Abrams tanks outfitted with the APS interception system, which is shown intercepting a projectile at the right.
Italy is such a fun EU3 game, not only are you contending with the other minors, you're also dealing with the HRE and Austria. God help you if they are one in the same!
Yeah it was great fun, had a little help from France when I had to deal with Milan, but that was it for outside intervention as Sicily moved onto the mainland and up.
So No Mercy was officially ported to L4D2 and I played it for the first time last night. And lucky me, on the finale, I get a charger first thing (our team was getting creamed, but it was fun). Alas, the devs got soft and put railings around most of the top of the roof where the ladder leads, so no easy death charges.
But I spied one small angle that I could attack from - which led to this:
Actually, it led to this - a double kill, since I knocked one guy off the roof after I grabbed the first guy:
After that we killed the others quickly and came back to win the whole match.