Aye. The actual missions are scripted, like Tie fighter Freespace. However, after the intro levels at least,for the most part you're free to ignore the missions until you feel like doing them. Allowing you to do what you feel. Usually that's hanging around L-points and jumping any cargo craft that look juicy, or sometimes visiting stations so you can shadow outbound traffic with good cargo then jack then in deep space.

It's not privateer or elite level complete freeform. It's a heck of a lot better then tachyon:the fringe though. And the epic mod crew is hoping to reach that level of living world - right now there isn't too much to show for their efforts, but foundations are seldom much to look at anyway.



I thought the economy worked well though, and the ship customization worked well enough. Piracy was fun, the plot was cool when you were doing it.


If nothing else, it's worth getting for the flight model and the sense of scale. Space in I-war2 feels big. Planets are...well, planet sized. And while the scale isn't totally accurate, it's about a million times better then every single other space flight game out there where planets are either tiny or one person fighters are the size of a small moon. And the flight model isn't 'airplanes in space' which makes it a far cry from x-wing, Freespace and the like which are essentially airplanes in space.