Guys,
I've been very busy for a while now writing a new utility for MTW modding. It's called MTTM.
MTTM
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This latest baby, MTTM, will BLOW YOUR MINDS
What Melodrama from Welly
Trust me Melodrama is not my speciality but this utility is (IMHO) really special
Why is it special? Because I've finally puzzled out how some things (MTW-battlefield-wise) work, and how to change them. I've also puzzled out exactly what some of the binary files within MTW really are - and how to manipulate them to amend models or create new ones. I've also sussed out how to do some things that have been frequently requested in this group but have always been "unknown".
For example, the "LoTR" group would benefit from a completely different atmosphere for many of the battlefields within that mod (Morder provinces?). The "Nap" group would also benefit if battlefield maps could be created for 19c European cities (buildings/streets/pavements/roads/gas lights). Komnino's project (Hellenistic - Greek/Persian) would benefit from new models that represent such an area and such an era.
We have many great mods that many individuals are putting a hell of a lot of work into. One of the problems has been creating an entirely new battlefield for a different era. For example, a 17c mod would require cities with paved streets and 3/4 story buildings. A 19c mod would require lampposts in the streets. A LoTR mod would/may require a different atmosphere (darker?) for battles that occur in provinces controlled by Evil factions. A Greek-ages mod requires different buildings - and so on.
Can we do it? YES
MTTM stands for "Models, Textures, Terrains and Maps utility" and is aimed at changing the face of the MTW battlefield for those mods that would really like such a "facelift" in the battlefield arena.
Request for testing/assistance
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MTTM is probably 2-4 weeks away from an initial Beta release, but before this release I require the assistance of 1 or 2 guys whom I can E-mail MTTM to - in order for them to comment/advise/suggest on the pro's/con's/usability/understandability etc: of this utility (much the same request as when the 1st version of LMM was released).
MTTM is quite different to any utility previously offered on the Org, for MTW modding, as it incorporates many things.
It comprises an extensive graphics viewer for ALL images that you may see on an MTW battlefield, an information tool for such images, management tools for creating new models/terrains etc:, map manipualtions, adhoc file conversions (from TGA/LBM/BIF/BUF to BMP and visa-versa), and a hell of a lot more.
I won't go further into details at this point, but in order to progress this utility further any assistance from 1 or 2 guys who have a very good understanding of the MTW map editor would be great.
Ideal requirements for anyone who wishes to assist in the testing and developement of MTTM would be -
- a GOOD understanding of the MTW map editor
- an interest/enthusiasm for creating new models (both static and dynamic)
- an interest in textures, terrains and graphics within the MTW battlefield environment
- a basic understanding of programming code (not essential but would be useful as all source code for MTTM will be provided)
- at least 600 meg available space on your PC's hard drive
I already have something, MTTM-wise, to provide NOW - and it works great (if it did'nt I would'nt have started this thread). I'm now trying to elicit assistance from like minded individuals who would like to have a say in how we progress this utility, and can contribute (advice-wise) to it's first release.
Obviously, many people who "know me" also know I've investigated and modded several areas of MTW, but I'm well aware that MANY individuals are far more conversant with the MTW Map Editor than I will ever be - and knowledge of the MTW Map Editor is the key to this type of utility Such individuals have such a wealth of information, far more than I can ever possess (give me your thoughts and we can provide software that provides the functionality we all dreamed of 12 months ago).
Anyway, anyone who thinks they have what is required - and has probablity been awaiting such a utility for 12 months or more - now is your chance to influence the direction and developement of a new major utility for "The Orgs" modding group, and ...
... for those of you who know me ...
... I don't (often) talk bullshit
Welly
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