Results 1 to 18 of 18

Thread: Barocca - New utility - SPM for new/amended units

  1. #1
    Senior Member Senior Member Wellington's Avatar
    Join Date
    Sep 2002
    Location
    Den Haag, Netherlands
    Posts
    1,442

    Default

    B,

    I've just finished some documentation for a general utility that changes the shield positions for modders who are creating new units.

    Unfortunately I can't upload it

    May I E-mail it to you and request you upload it to the appropiate downlaod area.

    Let me know.

    Welly

  2. #2
    warning- plot loss in progress Senior Member barocca's Avatar
    Join Date
    Dec 2000
    Location
    (*disclaimer* - reality may or may not exist, in some societies reality is a crime, punishable by life)
    Posts
    5,341

    Default

    certainly, email from my private account is on it's way, i think that account has a larger file limit than my hotmail account, well the ISP said it did...
    crossing fingers...
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  3. #3
    warning- plot loss in progress Senior Member barocca's Avatar
    Join Date
    Dec 2000
    Location
    (*disclaimer* - reality may or may not exist, in some societies reality is a crime, punishable by life)
    Posts
    5,341

    Default

    uploaded to [url="http://www.mizus.com/Tools/Files/Wellington_SPM_BETA.zip"]Wellingtons SPM Beta version
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  4. #4
    Member Member komninos's Avatar
    Join Date
    Mar 2003
    Location
    Greece
    Posts
    752

    Default

    Thanks ... I needed that I will test it ASAP.

    BTW B, did you get my PM?

  5. #5
    Senior Member Senior Member Wellington's Avatar
    Join Date
    Sep 2002
    Location
    Den Haag, Netherlands
    Posts
    1,442

    Default

    Quote Originally Posted by [b
    Quote[/b] (komninos @ Aug. 16 2003,04:51)]Thanks ... I needed that I will test it ASAP.

    BTW B, did you get my PM?
    Hi Komninos,

    Yes, I got your PM. Unfortunately there is very little I
    can do now in terms of LMM and VI. Basically, LMM only supports MTW at present, and I'm waiting to see the results of several peoples investigations into getting a full new campaign running in VI.

    Also, as CA are about to release a VI patch I'm also waiting to whether this will "throw a spanner in the works" for anyone modding VI.

    Welly

  6. #6
    Senior Member Senior Member Wellington's Avatar
    Join Date
    Sep 2002
    Location
    Den Haag, Netherlands
    Posts
    1,442

    Default

    [QUOTE=[b]Quote[/b] (barocca @ Aug. 16 2003,03:36)]uploaded to [url="http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/Wellington_SPM_BETA.zip"]Wellingtons SPM Beta version

  7. #7
    Member Member GreasePaintMonkeyBrains's Avatar
    Join Date
    Apr 2003
    Location
    SanFransicoUSA
    Posts
    170

    Default

    my anti virus doesent like your utility ....mallecious script

    Regards
    GPMB
    My Amtgard team has a Drinking problem- The Drunkerds

  8. #8
    Senior Member Senior Member Wellington's Avatar
    Join Date
    Sep 2002
    Location
    Den Haag, Netherlands
    Posts
    1,442

    Default

    Quote Originally Posted by [b
    Quote[/b] (GreasePaintMonkeyBrains @ Aug. 17 2003,13:09)]my anti virus doesent like your utility ....mallecious script

    Regards
    GPMB
    Hi GPMB,

    I presume your using Norton Antivirus - as I unfortunately do.

    If so go to this site (search for the topic "Alert: Malicious script detected... (OUCH&#33") -

    http://home.att.net/~wshvbs/

    and read all about it

    The problem is that if you run a VB Script that uses any of the File System Object facilities (reading/writing files) Norton kicks off and stops your VB Script from running. If you write your own small VB Script program you'll get exactly the same rubbish.

    Yes, its crap ... I know

    However, if this annoys you, just think how annoying it is for myself who gets this Norton shite every time I change a program. You've no idea how many times I've hit the wrong button and Norton has then quarentined my program I've almost been tempted to uninstall Norton AntiVirus as a result of this.

    But, before you start thinking "Maybe it's good that Norton AntiVirus checks all Scripts, even if it does'nt know what the Script is doing" well ... er ... not quite.

    You see, Norton Antivirus only checks the root program. It does'nt check sub-programs that the root program may load and then execute. Therefore -

    a) if I want to send you a virus Script I'd do it an a manner that Norton can't detect, as above
    b) this makes Norton AntiVirus absolutely f****g hopeless at checking VB Scripts for potential "malicious" intent

    Bad You bet it is


    Anyway, I can guarentee there is nothing wrong with the program ...

    ... but I can't say the same about Norton AntiVirus.

    Welly

  9. #9
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
    Join Date
    Feb 2003
    Location
    England
    Posts
    4,294

    Default

    Wellington, you really have done a fantastic job, well done

  10. #10
    Senior Member Senior Member Wellington's Avatar
    Join Date
    Sep 2002
    Location
    Den Haag, Netherlands
    Posts
    1,442

    Default

    Quote Originally Posted by [b
    Quote[/b] (The Blind King of Bohemia @ Aug. 18 2003,17:48)]Wellington, you really have done a fantastic job, well done
    Thanks for the kudos but, to be honest, I hav'nt used this little prog in ages. Any probs/questions then reply to this thread, but er ... any questions regarding Norton Antivirus then I'm of the same opinion as Jim (the VB Script guru - check out his his site above) - it's shite, but as it's the only Antivirus I have installed on my PC at present ... then .. er ...

    ... what else can I say

  11. #11
    warning- plot loss in progress Senior Member barocca's Avatar
    Join Date
    Dec 2000
    Location
    (*disclaimer* - reality may or may not exist, in some societies reality is a crime, punishable by life)
    Posts
    5,341

    Default

    i haven't used this util yet, but i have some neat plans to do so,
    i created a unit that carries an item, now i need the unit to only carry that item sometimes because i want to use the bif set for another unit as well,
    seeing the unit does not use a shield i am going to try declaring the "item" as shield

    now if only i could figure out how to make the weapons co-ordinates work as well...
    hmmm....i wonder... would this util do that too?
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  12. #12
    Senior Member Senior Member Wellington's Avatar
    Join Date
    Sep 2002
    Location
    Den Haag, Netherlands
    Posts
    1,442

    Default

    Quote Originally Posted by [b
    Quote[/b] (barocca @ Sep. 17 2003,15:12)]i haven't used this util yet, but i have some neat plans to do so,
    i created a unit that carries an item, now i need the unit to only carry that item sometimes because i want to use the bif set for another unit as well,
    seeing the unit does not use a shield i am going to try declaring the "item" as shield

    now if only i could figure out how to make the weapons co-ordinates work as well...
    hmmm....i wonder... would this util do that too?
    Hi B,

    I don't quite follow your logic regarding this "item".

    Basically, if an item (weapon or shield) is very much a 3-D image (sych as a shield or crossbow) then SPM can be used as it deals with such 3-D objects. In this case your item would be defined, in MTW, as a shield.

    If an item is a weapon, really a 2-D object (in MTW terms)like a spear or sword then it it's easier to define it as a weapon - fewer coords to define in the positioning files.

    SPM only deals with 3-D items (shields) because its a LOT easier to manipulate such items via a simple prog. Why? Because for shields the actual positions of such items, relative to the figure images in a 12 frame cycle, do NOT have to be 100% pixel perfect. Such shield images effectively cover the hand positions of the figure - thus allowing a bit of leeway in terms of exactl;y where such shields are superimposed on the figure images.

    With weapons it's more complicated, simply because (as 2-D objects) they must be positioned exactly within the "hands" of the figure images for all 12 frames.

    Some guy at the ME:TW forum has amended SPM to do the same for weapons. I don't know the results but I suspect either Martyr or Duke John may have a coipy of this amended program that assists with weapon positioning.

    Check with DJ or Martyr.

    Welly

  13. #13
    warning- plot loss in progress Senior Member barocca's Avatar
    Join Date
    Dec 2000
    Location
    (*disclaimer* - reality may or may not exist, in some societies reality is a crime, punishable by life)
    Posts
    5,341

    Default

    :D
    what i need to do is "cut away" an item displayed on a units back, specifically an arrow quiver, and then be able to "add" it to those units i want to have a quiver,
    I want to use the bif to make some new units, but those new units will look distinctly odd if they are carrying the quiver.
    As such it does not have to be "pixel perfect", so that is indeed good news...
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  14. #14
    Member Member komninos's Avatar
    Join Date
    Mar 2003
    Location
    Greece
    Posts
    752

    Default

    Hi Welly,

    I know that you are up to your neck with the MTTM utility so I delayed posting this as much as possible.
    Though the SPM is excellent can’t help but think that this is the initial part of a larger program that every one building new units will need. Since the initial production of the SPM many new Unit Builders (graphic wise) have come up with some excellent units but weapons and shield placement is still a more than a hassle. That is why I feel a new SPM-2 is needed with more functionality built in to it. This is how I visualize it and what I hope to get ... if you have time and willingness to do so
    It will read as input

    1. The BMP files that were used to get the BIF,
    2. The Action Points of the unit
    3. The Weapons / Shield coordinates
    4. The Unit Weapon and shield files.

    On the main screen you will get the

    1. A selection for the four view angles
    2. A selection for the frame number
    3. A selection of weapons or shields
    4. A rotate field
    5. A Flip and Mirror buttons
    6. A set of input boxes for the weapon/shield origin what else it will be needed to clearly define the Weapon or shield.

    It will produce the files for the Weapon/shield coordinates in a folder /items/ShieldX and /items/WeaponX,Y where X is Weapon/Shield numbers.

    As I said ... this is what I would hope for but it gives a good idea of what is needed. Seeing the unit with the shield and weapon (even in a balk rectangle) is great help. I hope I got your interest here ... and don’t get stoned or burned at the stake but a good part of the code is in the SPM already.

    Cheers

  15. #15
    Member Member flip's Avatar
    Join Date
    Jan 2003
    Location
    Portucalense
    Posts
    452

    Default

    Will be a huge help
    CHIEF DESIGNER

    Hellenic Total War

  16. #16

    Default

    Dominus vobiscum.

    All that sounds truly fantastic but... that link works?

    I work about shields and weapons and this tool would be a simple (and a BIG) answer to my cray. All those positions and size shield's numbers make me crazy.
    I don't know how to set a shield position, and a shield's size... (too much numbers for me, and I don't know how work no one ).

    Another of my great problems is the weapon position (I know something more about this, but...) My boys take their swors using a "mental control" sistem. They don't need touch thier weapons (in the original medieval and viking is usual too, ). A little pixels had the blame.

    I have a dream... and if this tool has the solution?

    OOOoooOOOoooh
    Maybe god listen my cray
    Hey, oh, let's go

  17. #17
    Nur-ad-Din Forum Administrator TosaInu's Avatar
    Join Date
    Jul 2002
    Posts
    12,326

    Default

    Content is moved to the final destination: fileservers.
    Please try Wellington_SPM_BETA

    More tools can be found here.
    Ja mata

    TosaInu

  18. #18
    The Lordz Modding Collective Senior Member Lord Of Storms's Avatar
    Join Date
    Jan 2003
    Location
    Paisley,Florida
    Posts
    2,302

    Exclamation

    This has been quiet and the last version has been made avalable on the downlaod page to the repository for this thread...LOS
    Taking life one day at a time!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO