Yes, the thing that is so labour intensive is the tracking of troops across the land (and buildings if you include that aspect, too).

Drawing the map for each turn is not too bad, once you have the basic map and some "sprites".
I tried it in a MP campaign in my Stronghold days.

And yes again, it can be pretty bothersome to get everyone to complete their move in time. A week is a short span for this once the campaign gets into full swing. You certainly want definite deadlines, and perhaps the possibility to autoresolve battles. It may also be a good idea to allow your friends to act as generals who can fight your battles for you if you are too busy with real live.


Tonka, I had a look at your troop moving program
Very nice
Do you think it could be made so that each player only sees this own troops ? On the other hand it may not be too bad to play a campaign with "open cards". Less surprise, but more strategic thinking ahead - like a chess game. And possibly less accusations of cheating

Do you also think you could make a tool like this for merging partial units? Perhaps with a cell that also shows the cost for filling those which remain (I know I am getting a bit demanding here ).

In any case, I think tools like this can take a lot of pain out of the campaign for the gamemaster.