Quote Originally Posted by [b
Quote[/b] (Nigel @ April 02 2004,16:42)]Yes, the thing that is so labour intensive is the tracking of troops across the land (and buildings if you include that aspect, too)... You certainly want definite deadlines, and perhaps the possibility to autoresolve battles... It may also be a good idea to allow your friends to act as generals who can fight your battles for you if you are too busy with real live.
Good idea... would work nicely to reduce the amount of time needed for battles, as each army's battle could be fought by the general in charge. Also would allow Strategic people and Tactical people to work together... think of the fun you could have with heirs Oops there goes the King, OK whoever was the heir is now the guy making the strategic decisions.

Quote Originally Posted by [b
Quote[/b] ]Tonka, I had a look at your troop moving program
Very nice
Cheers mate. PS: did you notice the sea movement bit... I especially like that bit.

Quote Originally Posted by [b
Quote[/b] ]
Do you think it could be made so that each player only sees this own troops...
No problem, provided everyone had a sign on.

Quote Originally Posted by [b
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... a tool like this for merging partial units? Perhaps with a cell that also shows the cost for filling those which remain... In any case, I think tools like this can take a lot of pain out of the campaign for the gamemaster.
I don't see why not, as long as we figured out the rules in advance.