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Thread: BKB Super Mod

  1. #61
    Member Member Bevan of Hertfordshire's Avatar
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    The Medieval Mod IV v4.0, featuring new factions from the Blind King of Bohemia.

    The Ultimate in user mods
    And so Lord Woodhouse, barged into the Kings bedchambers with waders and a fishing pole (possibly drunk) and said; My Liege, the Rivers are so high that you need waders to stay above them My ancestor to his Highness Edward IV

  2. #62
    Member Member Turbo's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (L`zard @ Dec. 12 2003,22:44)]Turbo;

    Possibly you might expand on the LOC file issue?

    Inquiring minds want to know......
    The error with the battle flags is in the Names.Txt. There are some missing entries for some factions and the order sequence for factions is switched around. I was able to change the default flag but haven't figured out the problem in there as it is pretty "messy" in terms of entries.

    The portrait bug can be fixed by eliminating the portrait override in the super.txt and adding 50 portraits to the Catholics in the /campmap/portraits directory.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

  3. #63
    Member Member Brian Mc's Avatar
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    I have joined this board for one purpose: I so hate 3ddownloads. WOW I hate it. I've tried downloading your mod about 10 times and after waiting 40 minutes my computer tells me 3ddownloads can't be found So yes... I hate 3ddownloads.
    There's nowhere else to find your mod eh BKB?

  4. #64
    Member Member Brian Mc's Avatar
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    Okay I got it downloaded, followed the steps (except one) and the thing crashes when I "end turn" I think someone else had the same problem. This is the step I couldn't figure out.

    8) Go into 'Campmap/Portraits' and copy 'Vikings' into your 'Campmap/Portraits' folder

    Ummm... in your mod file I can't find 'Campmap/Portraits' so I don't know what to copy. Am I missing something?

  5. #65
    Member Member Ostrogski's Avatar
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    Hi,

    I play your mod, it has many values, but it is not well balanced. I have decided to do sth about it - mainly I want to make it a little bit more realistic. I have changed "this and that" and now I would like to present it to you.
    Files: Unit- build- and projective. As a matter of the last one I have noticed that there is to little affluence
    of shield and armour on harming. I have made tests of spearmen: with and without shield Large it was the same. In
    fact the difference should be much bigger. As a matter of other files - I have made greater changes in unit- rather
    then in build-. I would like to send it to you in order you judge yourself wether these changes make play more attractive.
    Beside I have balanced startpos a little bit and I have added new graphics to the symbols of units in battelfield in order to make them more accurate.
    If you are interested (or anybody) please send me a massage.

    Na ra

  6. #66
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]please send me a massage
    ROTFL



    How would you do that?




    BTW, welcome to the ORG




  7. #67

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    3d downloads is making me consider homicide

    can anyone else host this download or something?

    damn this mod looks promising, if only i could download it

  8. #68
    Resident Northern Irishman Member ShadesPanther's Avatar
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    Look up at the top left above the addresses eg

    The Guild » Alchemist lab » BKB Super Beta: The Official Thread

    and there should be files
    look in stats and it is down a good bit


    or here http://www.mizus.com/Files/k0rgs8gVt...KBsupmod_b.zip

    "A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally, I'd mudwrestle my own mother for a ton of cash, an amusing clock and a stack of French porn."
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  9. #69

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    THANKS that was damn kind of you for postin the link.

    i couldn't find that link where Lord of Storms was talking about earlier of what you mentioned, but no need since you posted the link for me. thanks again

  10. #70
    Member Member BobTheTerrible's Avatar
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    This might be a stupid question, but I have Medmod installed and I was wondering if downloading and installing your mod would overwrite it. I don't have the hard drive space to do a fresh install. Thanks for any replies.

    /
    If cockroaches can survive nuclear fallout, then what's in a can of RAID?

  11. #71
    Member Member SicilianVespers's Avatar
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    Thumbs up

    BKB, it looks very good

    I have a couple of suggestions...

    You may want to consider removing the Almoravids, and replacing them with the Zirids based in Tunisia. The Almoravids were succeeded by the Almohads, so you can use the same faction to represent both dynasties.

    I wouldn't mind seeing some unique Sicilian units like Sicilian Norman Knights in early, and Sicilian Feudal & chivalric knights later on.

    As for Muslim Sicilian units, in my mods I created a Sicilian Saracen Archer unit, based on Ottoman infantry (they wore chain mail). Norman Sicily should not have the whole range of Muslim troops, just the Archers and Horse archers.

    I will be making these changes to my copy.

    Good work, and thanks

  12. #72
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    When is the next version being released?
    Charge, repeat as necessary.

  13. #73
    Member Member Flamininus's Avatar
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    Help I can't invade Ireland. Any one know how to get to Ireland? I've been playing as the Scots and despite having ports and a ships linking from mainland Britain and Europe as well only my agents can get can get into Ireland
    Titus Quinctius Flamininus

  14. #74
    Member Member thrashaholic's Avatar
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    Do they (The Irish) have ships in the way, blocking your ships path to Ireland. If there are ships of another faction in the way you can't invade their lands (the sea is blockaded), sorry if thats not the problem or if I sound patronising in any way.

    Hope I've been of assistance,

    Thrashaholic

  15. #75
    Member Member Flamininus's Avatar
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    You are correct the Irish do have a ship in the way. I missed that part about blockade, wondered why I coudn't invade any where
    Titus Quinctius Flamininus

  16. #76
    Member Member Flamininus's Avatar
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    Purple African warriors?

    They appear dark brown on my screen, no sign of purple there
    Titus Quinctius Flamininus

  17. #77
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Super high Beta will, god willing be released in the next two weeks. Just balancing and all that. 50 new units and new factions such as the Teutonic Knights, The Swedes and the Portuguese.

    sicilian Vespers, i have made a sicilian-Norman knight and will be in super high and early when its fully finished.

  18. #78
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Great work, BKB

    Looking forward to seeing the final version

  19. #79
    Member Member Julius Caesar's Avatar
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    yeah me also

  20. #80

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    50 new units? damn this is going to be awsome

  21. #81
    Member Member King_Of_Portugal's Avatar
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    Fantastic BKB nice work

    Your SuperEarly Mod was very nice and i love play it.

    You said the Portuguese are one of several new playable factions, right?
    do you creat any special Portuguese unit?

    The Portuguese armys in the middle ages were like the other iberic kingdoms - ginetes, javelinmen, Almughavars, Feudal Man-At-Arms, Feudal Knights and so on...
    and as far as i know there wasn't any Portuguese special unit during middle ages, except two military orders - The Knights Of Avis (created in 1175) and The Knights Of Christ (created in 1312). These knights were very similar to knights Santiago, Templar, Hospitaller or Teutonic. For example, The Knights Of Avis were created to defend the province of Alentejo and the city of Évora from the Almohads.

    good work

  22. #82

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    Has been a while that i played it but it is still on my harddisc,because it was very goodLooking forward to your new addition
    CZoF

  23. #83
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Knights of Aviz and christ are they for the Portugeuse, amongst a few others

  24. #84
    Member Member King_Of_Portugal's Avatar
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    All Right good news, BKB

    I don't want to disturb you, but if you need any help with the Portuguese faction - names, Kings, princeses, nobles, heroes, etc, please let me know

    good work

  25. #85
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]and as far as i know there wasn't any Portuguese special unit during middle ages, except two military orders - The Knights Of Avis (created in 1175) and The Knights Of Christ (created in 1312).
    Exactly I was a bit numbed the first time I saw some of the new units you created, specially a unit called Portuguese Marine???

    BTW, some of the Portuguese names are incorrect. Some are Brasilian not Portuguese. If you want, I can send you a correct version of the Names text and another of the Heroes text, refering to the Portuguese.

    But, the fact that you've put so many factions playing is fantastic

    Again, great work

  26. #86
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Yeh the portugeuse marines will be taken out becausei didn't make them very well. Do any of you Portugeuse lads know any good infantry units i could give them?

  27. #87
    Member Member King_Of_Portugal's Avatar
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    Well... like i said before, there are no specific Portuguese units in the middle ages.
    However, the Portuguese Kings and feudal lords armys, used infantry units (long sword, heavy shield and armored) - like swabian swordsmen, feudal man-at-arms, feudal foot knights or gallowglasses; if you creat a "Portuguese Swordsmen" or "Portuguese Man-At-Arms" (or both) i think that it will be acceptable.
    Another kind of units widely used were Crossbows (not Pavise Crossbows) and Archers, especialy in the 13 and 14 centuries. Some scholars said the Portuguese archers, used in several specific campains against the spanish that keep Portugal independent, were similar to English Longbows, but i don't know if they were so good as them...
    By the way...The Knights Of Avis and Christ also existed as foot knights not only cavalry.

    I hope this can help and...

    Good work

  28. #88
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]However, the Portuguese Kings and feudal lords armys, used infantry units (long sword, heavy shield and armored) - like swabian swordsmen, feudal man-at-arms, feudal foot knights or gallowglasses; if you creat a "Portuguese Swordsmen" or "Portuguese Man-At-Arms" (or both) i think that it will be acceptable.
    No, I don't think there wasn't anything different from normal FMAA and CMAA.


    Quote Originally Posted by [b
    Quote[/b] ]Another kind of units widely used were Crossbows (not Pavise Crossbows) and Archers, especialy in the 13 and 14 centuries. Some scholars said the Portuguese archers, used in several specific campains against the spanish that keep Portugal independent, were similar to English Longbows, but i don't know if they were so good as them...
    No. You must be mixing them up with the few English Longbow Mercenaries that were hired during the 1383-1385 Crisis for Independance. They also fought at Aljubarrota. Portuguese used mainly crossbows.


    Quote Originally Posted by [b
    Quote[/b] ]By the way...The Knights Of Avis and Christ also existed as foot knights not only cavalry.
    That's true.


    Besides the Orders, the only specific unit I can remember was the Almograves:

    Quote Originally Posted by [b
    Quote[/b] ]Almogávar, Almogárave, Almogavre and Almograve (Portuguese language) are words derived from the Arab al-mogauir.

    They were warriors that performed Almogavarias or Almogavrias (Portuguese language) all over the Iberian Peninsula during the Reconquista.


    What was a Almogavaria or Almogavria?

    It was a raid, performed by these men from time to time, against Moorish ocupied lands, to pillage, steal and burn. These raids were performed by the Christians as well as by the Moors (against Christian occupied lands), with the objective to destroy crops, food reserves and inflict economic damage, as well as reap the benefits of looting.

    The real definition for Almograve (Portuguese language) is FRONTIER MEN.

    Except for the professional troops of the King, of the noblemen and the knights of the religious orders, these men were the most professional and capable of the soldiers available to the Portuguese.

    Another interesting note:

    -Most of them were mounted men.

    Regarding equipment, all that was possible to get was part of their gear (spears, swords, axes, shields, daggers, knifes, bows, chain mail, helms, etc...).
    To MOD them maybe a kind of early less-armoured Gendarmes is the most similar. Although they are like heavier Jinetes. Available in Early and High.




  29. #89
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    I just remembered something else. In the Portuguese-Castillian War of 1383-1385 (Crisis for Independance) caused by the death of heirless D. Fernando I, the Portuguese Knights always fought dismounted due to the vast superior enemy forces. They were like CFK, but used pikes instead of poleaxes. The closest thing you can have to them, in the game, is SAP. You could call them Portuguese Foot Knights or Portuguese Dismounted Knights. Only available in Late.

    Hope these 2 tips help...

  30. #90
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Thanks for the info boys that really helps, the georgians and bulgars will be there in super high and although its difficult, you can survive and do quite well with the georgians.

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