Yeah, it'd be great to see some new Turkish and Siclian troops. I don't really like the idea of combining some of the kingdoms since the more factions the better. I liked some of your other suggestions though.
Yeah, it'd be great to see some new Turkish and Siclian troops. I don't really like the idea of combining some of the kingdoms since the more factions the better. I liked some of your other suggestions though.
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
I haven't checked if they're already there but at the late start date Serbia was an independant state. However it got swallowed by the Ottoman Empire by 1389. Wallachia and Moldavia were independant for some times in this period though they were both swallowed at times by both the Ottomans and the Crimean Khanate.
Just as long as Lithuania is in there and proud I will be happy.
Cowardice is to run from the fear;
Bravery is not to never feel the fear.
Bravery is to be terrified as hell;
But to hold the line anyway.
Serbia and Lithuania are already in late.
Great suggestions Vlad. I sometimes wondered about the african warriors. They aren't that good and should be used as garrisons by the human but the Ai builds loads of them and lose alot of battles.
Its hard to keep a balance when playing the ai
I think the wallacians are in Late as well. (I think BKB mentioned them.)
If I remember correctly The Ottomans had to battle some turks to gain control. So you couldhave another Turkish faction in a sort of a civil war. Maybe
"A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally, I'd mudwrestle my own mother for a ton of cash, an amusing clock and a stack of French porn."
- Edmund Blackadder
That could be hard since their territory is chopped in half by the map, but that would be kinda cool. Also, what about that Muslim Mongol group (Ikhan or something like that?)
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
well i dont remember Wallachia being swallowed by Ottoman Empire or Moldavia by the crimeean tatars.if in the first situation ( Wallachia ) this is questionable ,for example the brother of Vlad The Impaler , Radu the Handsome (1462 - 1475 with short intermezzo's) was an trustful ally of the turks but the ottomans didnt manage to seize control of Wallachia until Constantinopole fall ( the end of the game ) .if BKB will make a longer game u can talk about a dependance of wallachia from ottoman empire but after the cature of Vlad The Impaler by Mathias Corvinus , his cousin , the moldavian ruler Steven the Great manage to put on wallachian throne vovivodes that wanted to continue the anti-ottoman fight. he was an awful chooser , he put only weak people and finally they turned against him.he tried this method 4 times with 4 diffrent potentian voivodes until Vlad The Impaler was eliberated and he returned on the throne ( with hungarian and moldavian help) with the clear ideea of an alliance between Hungaria , Moldavia and Wallachia agaist the turks in Balkans.Originally Posted by [b
in Moldavia the tatars made only lothing rides just as they did it in Poland and Russia.they never manage to even ally with an moldavian voivode.
@Steppe Merc : that faction of mongols was in the actual days Iran-Irak area , i dont know if the rule even in Syria in the time period of Late.
@ShadesPanther :thanks. yes i remember this also.perhaps a tartar faction in north of Anatolia ? i remember that in Ankara battle some tartars switch sides , betraying Baiazet Ilderim.they were vassals of ottomans.
@BKB well i think your Osprey is a great source , i didnt study the diffrences between norman knights and siculo-norman knights .sicilian faction sounds very interesting with that archers and axemen.
About England : i see the problem in this manner because if u want to conquer anything else u must first conquer british isles and this is a situation for all the factions there .
Tough Times Don't Last. Tough People Do. Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover. [Mark Twain]
Thanx BKB,Originally Posted by [b
The mod does rock. Call me cheeky, but I've already made a few changes, including most of Vlads suggestions. I've also re-worked bits of the tech tree with a few new buildings for regional specialisation and to stop armourers being a building requirement, as I find it annoying when Templar knights et al, always have a huge armour bonus when there already tuff cookies. (I think it upsets the balance) I've also made many units region specific and gave the basic fort, a building requirement of 1 year, more historicaly correct and it helps the AI out a lot.
One thing I think would help is an extra province or two in Africa. I know its a lot of work and its to late for Superlate but its too easy to charge strait through North Africa, West to East. Also since the Muslim factions lost Antioch and...? (is it Tripoli or Palestine) the Eygptians seem a little underfunded. My suggestion for new a faction is The Hafsids as a new Muslim faction with a new province could stop the Christian steamroller a tad. Or split the Sahara into Tuat and Fezzan or something like that.
So, those are my newbie ideas. Great mod Blind King, looking forward to Superlate.
A second Mongol faction seems to be winning the race at the moment, but I'll have to look into the issue. I've also managed to exploit wood as a resource so look for a forester and also an axemsmith to be new units in late. There will be new agents also, including a Heretic Priest.
Oh and the mod will not be over by a long shot. Much more is being prepared for the Super Mod release in August. Reworked maps, more units and more besides.
like always bkb is killing us with too much spoilers.
m8 i am total eager to play the late version and the super mod
Death is the only true in life
What's the heretic faction?Originally Posted by [b
he is reffering only to heretic priest , not faction so i think is only about agents.perhaps this priest could cause revolts in some regions ( remember bogumils in Bulgaria, albigensis and other strange cults of the period)or just pump up the heretic procent of inhabitants.Originally Posted by [b
wood and axmenshits sounds great , this will make some provinces be a little more walthier i suppose.
well i observe that i just stay and observe the creation of a whole new game.i am amazed by the huge amount of work.
Tough Times Don't Last. Tough People Do. Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover. [Mark Twain]
I was under the impression that in order to have a heretic priest you would need a heretic faction to produce them.
at first read i was also on that impression too but i dont see what heretic faction could be created.
Tough Times Don't Last. Tough People Do. Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover. [Mark Twain]
Hey BKB
Just posted a request for help at Why does my mod crash? also concerning Supermod on high Have a fresh download of the installer, and am able to play early, but not high ....any ideas/help you can spare?
In war, let your great object be victory, not lengthy campaigns.
Sun Tzu on the Art of War
The axesmith thing would help the Russians alot. It was all rich trading, but thats hard since they don't simulate the rivers that connected the Black Sea to the Baltic. And perhaps Rebels could make the heretics (not sure). But what units are you planning to take out in order to make new ones? I'd suggest Peasants and Muslim Peasants, and the other weaker cannon fodder. Mabye also vanilla spearmen?
"But if you should fall you fall alone,
If you should stand then who's to guide you?
If I knew the way I would take you home."
Grateful Dead, "Ripple"
Love the mod by the way, just a couple of questions that I havnt seen reading through the thread up to this point...
Cuman faction- I cant make assasins? It will allow me to build the buildings but none of my dagger wielding friends. As a result I cant eliminate those pesky emissaries and friggin catholic bishops. Is this intentional or something that is a problem only with me?
One other note, I love playing the crusader factions, but run into the missing face and screwed up name errors that others have reported as well, I hadnt seen the crusaders states mentioned in them but thought I would bring it up. Also is there any hope of a sword wielding light cavalry for them? With all of the desert battles this faction fights if you dont win within the first few min on the harder levels your heavily armoured troops cook and die. It may not be historically correct but sure would help to have some light cavalry, (perhaps called retainers or something) so I am not stuck trying to use regular horseman to suppliment my army. Maybe making saharan cavalry available to the desert countries instead of exclusive to the faction like what you did with the african warriors. Just a thought.
Welcome to the org, PD.
I thought they could train assasins, i'll look into it.
I can add a light cavalry if people want it.
The heretic priest will let factions in central and eastern europe have a chance to really undermine the other powers. These boys will seriously decrease loyalty in enemy provinces and heretic rises.
Steppe, maybe some of the african and baltic generic units i made(the bare top loonies units )
I don't think we need any more light cavalry. Jinettes are good in the desert as are hobilars and mounted sergeants, turcopoles, horse archers, to name a few: I'm sure most Christians can get their hands on those or a force good for the desrt. I get sick of the Christian powers steamrollering over the Middle East, like they need any more help.Originally Posted by [b
The heretic priest sounds really good BKB. How are these fellows trained?
Perhaps I'll make a Heretic Church. You could send them into a fellow Catholics province in order to stir up trouble, but run the risk of a Heretic rising in your own province.Originally Posted by [b
You'll have to use the assassins more I guess. Which is good because I only use them to spring clean my heir list
"A man may fight for many things: his country, his principles, his friends, the glistening tear on the cheek of a golden child. But personally, I'd mudwrestle my own mother for a ton of cash, an amusing clock and a stack of French porn."
- Edmund Blackadder
hello BKB, i was reading the Osprey book on italian militias and it said that there were arabs armed with short swords, which makes them better as anti cav, any ideas if this could make the mod?
Next point, i think that the italians could have crapper cav. then you could tone up their spear toting men and crossbows. This idea also comes from the same osprey book, i'll find it's name somewhere. Thanks and hope it's constructive
The problems I am noticing are on the battle map during battles. These problems seem to be directly related to the placement of the weapons not the shields on the textures LBM files for the new units.Originally Posted by [b
Try this:
Start a new battle and zoom in close on some of the new units you created. Try a spear unit. You will notice that the weapons for these units appear to be free standing-detached and not held. Similarly if you zoom in on an original MTW unit, you will notice that the weapon appears to be held. I suspect that this causes some graphic overlays that cause a CTD possibly because of some color combination that MTW doesn't like.
The problem with CTD's occuring when a battle is loading is due to corrupt files in the /battle/map directory. Copying fresh files there fixes the CTD during battle load and the terrain distortion. The corruption of the map files could be linked to the above problem.
When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -
I can't wait for Late to come out because I'd love to log my campaign and share my experiences with everyone. I like writing that kind of stuff .
By the way, when late comes out i will start a new pbm campaign maybe as lithuania or serbia. Anyone who wants in just give the word.
BKB, I'm having a problem installing your mod which I'm dying to try. I downloaded the latest version with a self-installer however, when I click it to install it gives a message saying This file contains invalid data and that's it, nothing else happens. Can you tell me what or if I'm doing anything wrong. I also tried re-downloading the mod and it did the same thing the second time around. I would appreciate any help.
Try i bit later, maybe the site is having problems at the moment or fix various things
Sounds tempting. I'll have to read up about pbms and see what it entails.Originally Posted by [b
I wonder, are you making Lithuania a catholic faction in the late period. By that time they had converted to catholicism and were no longer pagan.
Uit die blou van onse hemel, uit die diepte van ons see,
Oor ons ewige gebergtes waar die kranse antwoord gee.
Deur ons ver-verlate vlaktes met die kreun van ossewa -
Ruis die stem van ons geliefde, van ons land Suid-Afrika.
The Son of God goes forth to war,
A kingly crown to gain;
His blood red banner streams afar:
Who follows in His train?
Who best can drink his cup of woe,
Triumphant over pain,
Who patient bears his cross below,
He follows in His train.
Thanks for your help BKB but I tried downloading your mod for the third time and when I try to install it still gives the same message and doesn't do anything else. Can anyone else shed some light on this problem. I really want to try this mod. From what I heard and read about it, it's really promising.
Has anyone else downloaded the mod and had problems like DA?
Welcome to the org Depose. Well i think the lithuanians will be pagan because they only converted to christianity in 1386.
Bookmarks