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Thread: BKB Super Mod

  1. #1681
    Evil Ruler Member sprucemoose's Avatar
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    Default Re: BKB Super Mod

    way hey top work BK
    To the Sprucemoose Smithers "but sir",click,"I said get in!"

  2. #1682

    Default Re: BKB Super Mod

    Finally! Hallejuah!

  3. #1683
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Page 1 has been updated. Check it out but not if you want to be surprised.

  4. #1684

    Default Re: BKB Super Mod

    The link you just added does not work on the first page, FYI

  5. #1685

    Default Re: BKB Super Mod

    Also if possible, could you remove the "land bridges" between some of the land masses? I am playing the XL mod, and this change really makes the gamplay better. Good job on the new additions though.

  6. #1686
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Re: BKB Super Mod

    link is dead :(
    Charge, repeat as necessary.

  7. #1687
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Re: BKB Super Mod

    wait nm, if you copy and paste the link it works! w00t!
    Charge, repeat as necessary.

  8. #1688
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Try it now

  9. #1689
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: BKB Super Mod

    Wahoo! YAY! I''m so very happy! Downloading now!

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  10. #1690
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Re: BKB Super Mod

    BKB I need you to answer my PM so I can get to work on the deadpage.
    Charge, repeat as necessary.

  11. #1691

    Default Re: BKB Super Mod

    it isnt working for me :( it says unknown unit encountered in some row and columm?

    Baruk Khazad, Khazad ai menu!

  12. #1692
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: BKB Super Mod

    Boy is it gonna be a pain in the butt to modify this. Oh well. It'll be worth it.
    Oh and I'm loving how many Steppe units you added. I especially love the inclusion of the Black Hats or Hoods.
    Last edited by Steppe Merc; 08-15-2004 at 02:06.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  13. #1693

    Default Re: BKB Super Mod

    Is it just me or is there a freeze about 4 turns into the game in Super Late? I assume the Number of Units is causing this, If not, Maybe it's just me.

  14. #1694

    Default Re: BKB Super Mod

    Playing Super Early:

    1. I like the new economic buildings, a really good addition.
    2. Wished Bohemia was still in Early but oh well. (Can not believe the king would take out his own faction ).

    3. Byzatine Infantry in the beginning of the game has low morale. So even though they are disciplined and are considered an elite unit, they have low morale? By adding a few religious buildings in the province I guess that the low morale will go away. Just wondering if this was intended.

    4. As mentioned before, the is a lot more strategy without the "land bridges" on the map. It makes it harder for amphibious assualts and requires somewhat of a navy to take out some of the islands and England. (Just a suggestion.)

    5. Overall a you did a great job on this Mod, thanks for all your hard work.

  15. #1695
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Has anyone else encountered a freeze in the campaign map?

    I did take out the land bridges didn't i, or did i leave some in for early? I think the only one i left in was corsica and sardinia, as they are both owned by Genoa, but i might remove it for the full release

  16. #1696
    Member Member Armchair Athlete's Avatar
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    Default Re: BKB Super Mod

    Excellent work BKB! Playing a game at the moment as the Genoese, just conquered the balearics, Corsica and Malta and well on the way to building up a huge trade empire, also engaged in border clashes with the Burgundians and Venetians. Those mounted handgunners are an excellent unit, add a lot of strategy to the game! I like the wide variety of other units you have included as well, and the new buildings.

    just a couple of litle problems though to be fixed for the final release, the description for the Chinese Fire Archers of the Mongols is bugged, it comes up with an error - could not translate message. Also, even though I had a merchant and synagogue constructed, I did not receive the option for building a Jewish Master merchant in the construction que. But overall an excellent mod, with yours and Viking Hordes mod I will at least have something to hold me over until RTW gets released! But I can see myself coming back to some MTW mods for a long while to come.

    EDIT - BTW no Freeze for me and I have tried numerous factions.
    CHIVALRY TOTAL WAR - A medieval mod for RTW
    http://www.stratcommandcenter.com/chivalry/

  17. #1697
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    That's a wierd one about the Jews - I'll look into it. The Chinese Fire Archers is more obvious, thanks for letting me know.

    EDIT: Actually it isn't - I don't know why the Chinese Fire Archers have no description! I'll look into it.
    Last edited by The Blind King of Bohemia; 08-15-2004 at 11:44.

  18. #1698
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: BKB Super Mod

    This mod is awesome. I just downloaded it last night and the wait was worth. I remember when i was telling my friend that about the korean units for the mongols, he replied why were there no chinease units then. Now here they are i really like the chinease fire archers. I like the burning arrows. Also i looked at the venetians and you have include conditorri, i think this was a unit that defintaly shoulld of been in the original game. I aslo found the stradiots. Small spelling error. The venetians had stradiots not stradots. I also found the mounted handgunners which completely suprised me. As i had heard that many moders had avoided mounted gunpowdre units due to theri difficulty. I played a bit with the serbs and found the order of the dragon. Overall this is great mod and the late period is the best. I await your next projects avidly.

    p.s i do not normally praise each mod so highly this an exception for an exceptional mod.

  19. #1699
    Achilles
    Guest Achilles's Avatar

    Default Re: BKB Super Mod

    Finally the Long wait is Over!! i can't wait to play it.

  20. #1700

    Default Re: BKB Super Mod

    nice mod indeed


    but it seems the faction descriptions ( when they mention a faction and its difficulty they are all wrong except the almohads)

    sorry if this has been mentioned before, just a little detail imo

  21. #1701
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Thanks for the feedback guys. I'll correct the 'Stradots' error.

    At the moment yes the faction descriptions aren't working and although it looks bleak (I can only seem to get them to work in Early) I am trying everything for the final release.

    I'd just like to clarify that there is NO GA MODE in this mod due to having three maps.

    Also, I was a bit concerned about the StoneMasons - how do you guys feel about them? They reduce castle building times and costs and bring in a steady revenue - not that bad surely?

  22. #1702
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    it isnt working for me :( it says unknown unit encountered in some row and columm?
    What was the exact error message? Are you sure you installed it into your 'Medieval - Total War' folder? And I take it you have the original Version 1.0 installed?

    Is it just me or is there a freeze about 4 turns into the game in Super Late? I assume the Number of Units is causing this, If not, Maybe it's just me.
    Have you played the game since? What faction was it with?

  23. #1703
    Member Member Spartiate's Avatar
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    Default Re: BKB Super Mod

    I just tried to download from the TWC link and when the download reach 86% it informed me it was complete.When i tried to open(just to have a look at the files) it i was informed that "this file contains invalid data".
    There is no MTW:VI on THIS pc,is this the problem or is there something wrong with the link?
    Last edited by Spartiate; 08-15-2004 at 14:30.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  24. #1704

    Default Re: BKB Super Mod

    There is no GA ? that explains why england had as homelands denmark portugal sahara leon , .... rofl and i thought it was a special challange

    maybe exclude the option when selecting a campaign ? or maybe ask wes from medmod on tips how to fix GA ? he has GA working in his mod

  25. #1705
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: BKB Super Mod

    BKB, are there still any units that won't work on units of a non original faction? I'd like to know, since I'm doing some pretty heavy changes and don't want that fiasco to repeat itself.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  26. #1706
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Yes Steppe there are a few. Off the top of my head: Sword Brethren, SB Foot Knights, Gothic Foot Knights, Voi, Norman Foot Knights, Catalonian Guards, Hungarian Foot Knights, Neapolitan Infantry and Russian Foot Knights. There may be more but I can't remember at the moment.

    Pesticide, Wes might be a good modder but I like to think of myself as one too and this is IMPOSSIBLE. I have three different maps, Wes doesn't. A second opinion will not offer iup anything new.

    Spartiate the only thing I can advise is downloading again. If you and anyone else continues to get the problem, I'll look into it.

  27. #1707
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: BKB Super Mod

    Right ok. If you think of anymore, please let me know. And when I find some, I'll tell you to.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  28. #1708
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: BKB Super Mod

    I have just noticed a problem there is something wrong with the portugese knights of christ, i was playing a custom battle and the horses were fine but the actual knights were angled odd and 2d it looks very odd.

  29. #1709
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Ahh, Bollocks! I've noticed the problem, a patch will be released in two days! Everyone find some problems so i can sort them out.

  30. #1710
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: BKB Super Mod

    I have found something else sorry, for steppe warriors if you play custom battle they originally cost 200 florins but with valour 4 they cost 15 florins

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