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Thread: BKB Super Mod

  1. #2401

    Default Re: BKB Super Mod

    Quote Originally Posted by The Blind King of Bohemia
    Long hours and very knackering but worth it
    Agreed. My gratitude and praise are beyond words. This mod is a service to the MTW community.

  2. #2402
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Very kind words friend, i thank you for them

  3. #2403
    EBII Council Senior Member Kull's Avatar
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    Default Re: BKB Super Mod

    Quote Originally Posted by NeonGod
    .....This mod is a service to the MTW community.
    Amen!
    "Numidia Delenda Est!"

  4. #2404
    Member Member Magister Pediyum's Avatar
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    Question what i did wrong????

    Yo people what do i need in BKB mode to have Siculo-Norman Knights and Neapolitans that is what buildings do i have to build to have them.
    Maybe i did something wrong but i had build everything and still nothing???

  5. #2405
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    For Siculo-Norman Knights you need an armourer2 and an axesmith2 and for the Neopolitan infantry you need an armourer2 and spearmaker2.

    Hope this helps

  6. #2406
    Member Member Magister Pediyum's Avatar
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    Default Re: BKB Super Mod

    Thanks a miliooooon mine mistake i made some changes in super early.txt but it all works now.

  7. #2407
    Member Member Belisarivs's Avatar
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    Default Re: BKB Super Mod

    Hi BKB.
    I've played your mod v2, great changes in comparison with v1.

    I want to ask about function of Jewish Merchants (JM) and Heretic Priests (HP).

    I trained one JM and placed him in Constantinople, but nothing happened. Do they increase income of the province or what (but it didn't increase, when I trained that JM)? I understood that they should also convert population of province to Jewish faith.

    And HP? Do they increase Heresy? If yes, why should I train them?

    How hard is to change shape of provinces? I dislike shape of provinces of Bohemia, Moravia and Silesia.
    I know, that I have to change that pic, take care about neighborhood and positions of castles and docks. Did I miss something. I plan to fix that map. I think, that it's better than cry that there is something wrong and nobody takes care about it. Bye and thanx.

  8. #2408

    Default Re: BKB Super Mod

    hey guys, quick question.

    i was playing Teutonic Knights in Late, and some things say that there is upgrade path of 'something + chapter house', for example, (i think) horse breeder's guild + Chapter House = Teutonic Knights. only I can't build a chapter house... was this intentional? Seems weird that the Teutonic Knights faction can't even build Teutonic Knights! I finally found where to re-enable this, but was wondering if there was a good reason for it. Thought maybe it was because of the end of crusades, but other groups have still been able to crusade (the aragonese and the hungarians). thanks!

  9. #2409
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    I can't believe i over looked this! I seem to have taken the chapter houses away from them but they need it for there best units! I'm really sorry i missed this. Taking away the crusading ability was intentional as most of the orders "Crusades" were in the Baltic theatre and i didn't want them launching crusades to North Africa which would leave there other lands ripe for the taking by the Lithuanians, Poles etc

    A patch will be done for this week ASAP

    Welcome to the org by the way
    Last edited by The Blind King of Bohemia; 06-15-2005 at 21:03.

  10. #2410

    Default Re: BKB Super Mod

    Quote Originally Posted by The Blind King of Bohemia
    I can't believe i over looked this! I seem to have taken the chapter houses away from them but they need it for there best units! I'm really sorry i missed this. Taking away the crusading ability was intentional as most of the orders "Crusades" were in the Baltic theatre and i didn't want them launching crusades to North Africa which would leave there other lands ripe for the taking by the Lithuanians, Poles etc

    A patch will be done for this week ASAP

    Welcome to the org by the way
    thanks! and thanks for all the great work on the mod! i can't imagine how much work it must have been, but it is a great addition to an already-great game.

    So what will the solution likely be? Changing the requirements from chapter house to something else (maybe a reliquary or monastery?) or adding the ability to build chapter houses? Just curious really... i managed to do pretty well this game without them, holding eastern europe and asia north of georgia... the genoans hold most of the west side of the map, the wallachians the east, and a few small isolated factions still remain.

  11. #2411

    Default Re: BKB Super Mod

    Ohh...could I ever use a tech tree. I assume that not all Catholic factions have the ability to launch Crusades?

  12. #2412
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    I might decrease the power of wallachia abit, i'm not sure about the requirements but i don't think i'll be giving a chapter house to the teutonic order, probably a monastery or reliquary.

    NG, i will release a tech tree soon, as soon as i finish uni next week for the summer

  13. #2413

    Default Re: BKB Super Mod

    Can someone give me a bit of help, the bkb mod is a bit blured on the campaign map how to i stop it
    An Army Is Only As Strong As Its Weakest Man

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  14. #2414
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    I think its always like that its probably because I used a program called Irfan View to create a hi-res version of the initial smaller map. The quality may suffer because of it.

  15. #2415

    Default Re: BKB Super Mod

    I love your mod BKB, I've been using it for over a year now. I was playing Rome Total War and even Rome Total Realism for quite a while but the save-game AI bug has made it completely worthless to me.

    Recently I uninstalled both the older versions in order to try and install the 2.0 BKB mod. I installed 2.0 but when I try to load up the game get an error message that says "Medieval has encounetered a problem and will now close."

    I'm almost positive that it has something to do with the fact that one of your earlier mods wouldn't uninstall. I'm going to have to uninstall and reinstall the game, then install your 2.0 BKB mod but maybe I should wait until you have all the bugs kinked out with the patch?

    Also, I'd like to say that you might want to have the deadpage coordinates for each era labeled more accurately. After I installed 2.0 I went into the textures men thing and I saw all the pages full of deadpages, but you didn't label them with high/early/late, something that would be easy as cake to do and fix a lot of confusion.

  16. #2416
    Lurker Member Mongoose's Avatar
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    Default Re: BKB Super Mod

    I am going to buy MTW based on this mod/XL looking pretty good

    Just one question;Is the entire thing blurred? Is it just map, or is the text also blurred?

  17. #2417

    Default Re: BKB Super Mod

    I got the 2.0 BKB mod working but I'm having a slight quandery.

    1) Is there a way to reduce the upkeep of all units by half? I like to play on huge unit settings and the computer tends to build a lot of troops and then remain stagnant and discontinue growth. I like to give my opponents a fair chance when it comes to economics and I like epic battles a lot :-)

    2) I've made a mistake on my earlier post about the deadpages, as you did label them correctly, however, I am curious as to why there seems to be an EARLYDEADPAGE COORDS.txt missing from the folder with the other deadpages coordinates.

    3) With the added stone-mason buildings, have you run tests to see if these buildings are built by the computer and thus do not impede the growth of the computer opponents building various castles types?

  18. #2418
    Member Member -Amon-'s Avatar
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    Default Re: BKB Super Mod

    hi everyone..

    does this mod improve AI?

    sorry, i couldn't read all of 82 pages...
    The Truth is from thy Lord; so be not at all in doubt. The Heifer (Al-Baqarah)-147

  19. #2419

    Default Re: BKB Super Mod

    2) I've made a mistake on my earlier post about the deadpages, as you did label them correctly, however, I am curious as to why there seems to be an EARLYDEADPAGE COORDS.txt missing from the folder with the other deadpages coordinates.
    Well, IIRC the current in order for a deadpage coords file to be used, it needs to be in the "DEADPAGE COORDS.txt" form, meaning you can't change the title at all.
    So you can easily come to the conclusion that the default dpcoords file being used is the EARLYDEADPAGE COORDS.txt one, and the titles on the others are just for ease of referance, in case you want to change the current file. Do remember though to rename anew the files you won't use, example: If you want to use the HIGHDEADPAGE COORDS.txt, you rename the current to EARLYDEADPAGE COORDS.txt, and then you erase the "HIGH" part from the soon-to-in-use file.
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  20. #2420

    Default Re: BKB Super Mod

    Hi
    What is wrong ?
    1. I install MTW.
    2. I install Viking Invazion.
    3. I install BKB mod 2 into Total War folder.
    4. I set 'DEADPAGE COORDS' for high period.
    5. I am using Viking Inv. CD to play.
    6. I try to play ,the game crash before camp. start.

    Thank you.

  21. #2421

    Default Strangest thing ever, and I mean it.

    Something is seriously rotten in Denmark, or at least Syria.

    I was playing the BKB mod, 2.0. I noticed that the Crusader States had taken Syria and the Egyptians had launched a Jihad from Palestine to retake it. Now don't ask me how or why, because obviously I have no idea, but guess who was leading this Jihad?

    :eek King Premysl I, the Lord and Ruler of Bohemia.:eek

    I was playing the Byzantines at the time and decided to do a little cheating with the -ian extension so I could see the whole map and take control over other factions. I check this Jihad and notice that there is a FREAKING BOHEMIAN KING LEADING IT! Not only that, but he still had crosses next to his piety level, which means he was still a Catholic while his 'Jihadis' were Muslim!:rollin

    Well, I just had to take control of the Egyptians to see what would happen, again using the -ian cheats. I put a lot more Egyptian troops into this crusade and I assaulted Syria with it and several other soldiers from Arabia.

    When the battle started, all the soldiers that were in the crusade were gone, all but one unit, the Bohemian King, and he attacked me. After killing this strangely out of place monarch, it said "The Bohemians are fleeing the field" which meant that for some reason none of my Jihadis had ever made it onto the field except this foolish King Premysl I. I promptly defeated the Crusaders and took Syria and my Jihad was bumped back to Palestine due to all of it's soldiers fleeing. Well, not one to waste time, I again moved the Jihad to Syria now that it was under my control.

    Hooray! My brave Jihadis reached Syria and reclaimed it.... just one downside however... after the Jihad was over, the Jihad army turned into a Bohemian army and it's just sitting there, not doing anything. Currently I'm neutral with the Bohemians, but I figure that if Syria is attacked again that the Islamic Bohemians will attack both sides.

    If you don't believe me, tell me how to create screenshots and I will prove it to you.

  22. #2422
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Mate pardon my language but that is some fucked up shit! Mate i believe you but i have never seen that in my games. That is extremely weird and i don't know what else to say!

  23. #2423

    Default Re: BKB Super Mod

    Hi
    What is wrong ?
    1. I install MTW.
    2. I install Viking Invazion.
    3. I install BKB mod 2 into Total War folder.
    4. I set 'DEADPAGE COORDS' for high period.
    5. I am using Viking Inv. CD to play.
    6. I try to play ,the game crash before camp. start.

    Thank you.

    Well i reinstall again its the same.

    DEADPAGE COORDS or DEADPAGE COORDS.txt ???????

  24. #2424
    Lurker Member Mongoose's Avatar
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    Default Re: BKB Super Mod

    You need the ".txt" at the end.

  25. #2425
    EBII Council Senior Member Kull's Avatar
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    Default Re: Strangest thing ever, and I mean it.

    Quote Originally Posted by bbcrackmonkey
    If you don't believe me, tell me how to create screenshots and I will prove it to you.
    We need to see this!

    (Screen shots are simple - just use the "printscreen" key at any time (works on the main map and even during battles - real time or paused), and then open up a graphics program and paste in the image.)
    "Numidia Delenda Est!"

  26. #2426
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Just one question;Is the entire thing blurred? Is it just map, or is the text also blurred?
    Just the maps.

    does this mod improve AI?
    It does its best to. With all the new factions on offer and the re-balancing of the game I'd have to say at least a bit.

    1) Is there a way to reduce the upkeep of all units by half? I like to play on huge unit settings and the computer tends to build a lot of troops and then remain stagnant and discontinue growth. I like to give my opponents a fair chance when it comes to economics and I like epic battles a lot :-)

    2) I've made a mistake on my earlier post about the deadpages, as you did label them correctly, however, I am curious as to why there seems to be an EARLYDEADPAGE COORDS.txt missing from the folder with the other deadpages coordinates.

    3) With the added stone-mason buildings, have you run tests to see if these buildings are built by the computer and thus do not impede the growth of the computer opponents building various castles types?
    1) There is but it is long and difficult. I don't think I could be bothered to go through all the units and change it.

    2) This question has been answered.

    3) Good question, and one which I'm looking into.

  27. #2427

    Default Re: BKB Super Mod

    Quote Originally Posted by playboytaxi
    Hi
    What is wrong ?
    1. I install MTW.
    2. I install Viking Invazion.
    3. I install BKB mod 2 into Total War folder.
    4. I set 'DEADPAGE COORDS' for high period.
    5. I am using Viking Inv. CD to play.
    6. I try to play ,the game crash before camp. start.

    Can I assume that step 2.b is missing? Like in:

    2.b I install the 2.1 patch
    Last edited by L'Impresario; 06-20-2005 at 13:22.
    [VDM]Alexandros
    -------------------------------------------
    DUX: a VI MP enhancement mod
    -Version 0.4 is out
    -Comments/Technical Problems are welcome here
    -New forum on upcoming DUX tourney and new site (under construction).

  28. #2428

    Default Re: BKB Super Mod



    right i know im probably being a twat but i cant work out how to access high and late eras, i have messed around with the deadpages in textures/men but are there other things i have to change?

    can anyone tell me what to do or direct me to somewhere where i can work it out...

    ...cheers

    CHS

  29. #2429
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Have you installed it correctly mate? You can't play high and late eras at all or just the deadpage cords with these eras?

  30. #2430
    is not a senior Member Meneldil's Avatar
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    Default Re : BKB Super Mod

    I bet trying to fix everything for all people who screwed up something while installing must be boring at some point, heh ?

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