Hi mate
trye this link i think it still works mate http://www.megaupload.com/nl/?d=LCRZLY71 if not i got mail it to you
Hi mate
trye this link i think it still works mate http://www.megaupload.com/nl/?d=LCRZLY71 if not i got mail it to you
Thanks a lot, I'm installing it now.
Nothing close to pity moved inside me. I was sliding over some edge within myself. I was going to rip open his skin with my bare hands, claw past his ribs and tear out his liver and then I was going to eat it, gorging myself on his blood.
-- Johnny Truant, "House of Leaves" by Mark Z. Danielewski
Hi i am trying to install the BKB mod and downloaded version 2.0, but i can't download the patch. Is there other site i can get it from?
It's two posts above you. You can at least look before you post.Originally Posted by axel
Nothing close to pity moved inside me. I was sliding over some edge within myself. I was going to rip open his skin with my bare hands, claw past his ribs and tear out his liver and then I was going to eat it, gorging myself on his blood.
-- Johnny Truant, "House of Leaves" by Mark Z. Danielewski
Well i wouldn't ask this question if that link worked.... for 6 days now it says that all slots are taken.... tried it numerous times.
Originally Posted by Kara Kolyo
Have you tried the link on the first page of the thread mate?
Yup. Tried that first and so far it sais page cannot be oppened. i had no problems with downloading the mod itself and play it right now while waiting for EB, no problems whatsoever
Hi
Do you have to own the VI expansion for this mod?
thanks.
Ok another question - searched the first pages but couldn't find some kind of readme for the required buildings to construct the next city level. i tried with the extra defences, but that's not it, non of the buildings shows "possible upgrade to Citadel" for example, so Help!
Hi all
ugly demon yes you need the VI to play this mod mate
r johnson if you open your MTW folder you will see a a other MTW folder trye to install the patch there mate and it will work (see page 90,91 of this topic) let us know of it works.
Kara Kolyo sorry mate cant help you there i hope Blind king of bohemia will get on line soon
Fount a total war folder with medieval total war folder inside it... what now. I should mension - for some reason - I still have XL stuff in it even though i've installed and unstalled mtw countless numbers of times, will this affect BKB?Originally Posted by axel
P.S. I need to install to files... Total war - Medieval total war - medieval total war.
?
Last edited by r johnson; 01-25-2007 at 20:25.
Hi r johnson,
yes mate you need a clean install of MTW and VI with both update s then install your BKB mods in your MTW folder wots inside you MTW folder (total war - mtw -mtw)thats wot i done.
well mate about the xl stuff i got NTW and BKB and Fall of rome and XL and the unmodded version on my PC and all got xl stuff in it , i dont now why, but it seems to work mate i am just waithing for Age of warlords to be releasd![]()
let me know if it works mate
Not well, i installed bkb 2.0 to file total war - mtw - mtw. Then i installed 2.1 to tw - mtw - mtw. When i came to install 2.1 there was a fourth mtw file, should i try installing to that?Originally Posted by axel
E.G tw-mtw-mtw-mtw.
Why can't mods be simply?
What file do I install 2.0 to? What file do I install 2.1 to? and what do I need to do then?
Last edited by r johnson; 01-26-2007 at 21:32.
I cant download the frickin mod! damn 3ddownloads keeps resetting me halfway through. is there any other link to d/l? please help.
Hi r johnson
i installed the mod first in my total war -MTW directory then it didnt work so i installed again in totalwar -MTW-MTW then it workt fine mate see and read page 89,90,91, of this topic of myne (axel) you will see good explaning and screenshots mate.
that will help you i hope
I hate news!
I took your advise and install 2.0 to tw-mtw-mtw, then 2.1 to " ". But it hasn't install the mod, I load VI and i've only got viking, early, late and high.
https://img444.imageshack.us/img444/...appenedwg7.png
I fount these in startpos file, i'm happy that at least I know i'm doing something even if it's not working.
Hi r johnson
I am sorry it did nt help but
i found this maybe this will help you mate :VERY IMPORTANT - Ensure that you install it directly into your 'Total War' folder. The default installation is set for your 'Medieval - Total War' folder. This is wrong - ensure that it is installed into your 'Total War' folder, the one 'Medieval - Total War' can actually be found in.
It is highly recommended that you do it on a fresh install as it will now unfortunately harm your current game.
but look at page 90,91 i also did have a problem installing this
Hi
no mate dont think that will help look here on this thread of me and BKB:
https://forums.totalwar.org/vb/showt...=30858&page=90
you installed the patch and not the mod maybe you got the same problem i did have have a look mate it will help you really
Hi r johnson
if you click on the link and scroll all the way down you see screenshots with the story it will explane you maybe better how to install the mod its page 90 and 91 let me now mate
hi i'm .i'm playing in BKB for 4 hours and i've got problem i bulit all buldings and i cant' recruit jom vikings.i play by norse in the super early.can i recruit it??in which buliding?or it's only in merchants??
I think Joms vikings are only availiable in crusades for Norway
hi i've got new problem i which bulding can i recrtui varodatai (or sth which like this) when a play by byzantium
Hi, trying to decide on what mod to download and I was very curious about something in the description. Where on earth do chinese fire archers appear? China's a pretty long walk away. Can anyone actually train them? Also, I noticed that there was a synogogue building. Are some of the new factions Jewish?
It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.
The Khazars are (or at least should be) Jewish, but since Judaism cannot be a major religion, they are Muslim for all practical purposes in the mod. However, perhaps they can build sinagogues. As for the Chinese units, I thing the Mongols might be able to train them - modders like the idea of giving Chinese and Korean units to the Horde to give its roster a little more depth.
As for your main question, I am going to say that this is a good mod. Here are the few things I like most about it - great variety of troops and factions, and a different map for each starting period - no other mod has the Khazars, or the Latin Empire. Incredible variety of buildings, including iron mines, fisheries and foresters. And finally, a lot of research went into names and for example the Bulgarian units have Bulgarian names instead of Greek or Hungarian ones - you might say that this is a minor detail, but I personally enjoy this game because of the atmosphere it recreates, and I prefer my heroes to have appropriate names. Overall, this mod is easier than XL, and a lot easier than MedMod.
Originally Posted by Kavhan Isbul
That probably depends on what faction you play as.
I think Kavhan Isbul spoke more on general terms. Of course you're right, I once tried the Welsh in Early and found the challenge to be next to impossible, a single poor province to start out with and those mediocre troops....the English attacked me on turn 3 with a large force, game over.
What's to be noted, however, is that in the Super mod there is ample opportunity to earn money (due to some of the added buildings) while at the same time saving money (due to units not being particularly expensive to maintain). I remember playing as the English in High myself; in the developing stand-off with the French I had no less than two full stacks of quality troops in each province bordering them and yet I was still comfortably in the greens. In addition, it's somewhat easier in BKB to get a balanced and versatile army because I had the overall impression that unit rosters -among the larger powers, that is- are more balanced in terms of non-generic units than, say, they are in XL. Let alone the MedMod which has a sometimes entirely different array of units for each faction/faction group; the latter mod also has homelands to which recruitment is restricted which adds A LOT to difficulty.
Don't get me wrong, your mod is great to play and has lots of cool and unique features (those synagogues, for once, or the utilization of the forest resource), I just had the impression that it was easier to have a respected standing on the campmap than in some other mods. No quality assessment intended, period.
....which makes me want to try that Welsh campaign once again....
Last edited by Deus ret.; 04-22-2007 at 18:39.
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