
Originally Posted by
gregori99
Er, no, not for this mod.
In the textures/men directory there is a text file called "DEADPAGE COORDS.txt". The game uses this file to place and keep dead bodies on the battlefield. It must be called this and must be consistent with the units in the unit_prod file.
As I understand it - someone please correct me if I am wrong - there is a game engine limitation to the number of entries (therefore units) in this file, but there were so many new units created for this mod that not all could be placed in one file.
There are therefore three separate unit_prod files and three separate deadpage coord files, one for each of the new campaign games, Super Early, Super High, and Super Late.
When you first install the mod you will see the relevant files in the textures/men directory, called "DEADPAGE COORDS.txt", "HIGHDEADPAGE COORDS.txt" and "LATEDEADPAGE COORDS.txt". The deadpage coords file after installation is actually the file for Early, so if you want to play an Early game you don't need to do anything. But if you want to play a High or Late game, you need to rename the current file to "EARLYDEADPAGE COORDS.txt", then rename one of the others to "DEADPAGE COORDS.txt".
While this may seem a bit of a bother think of it this way - the fact that you need to do this reflects the sheer number of new units in the mod. Not having to do it means fewer units.
If you don't do it, the game will still run fine, you just won't get that carpet of dead enemies after a battle.
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