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  1. #1

    Default Re: BKB Super Mod

    Haven't played this mod for a while, but now i can get the patch Yay!!! thanks BKB!
    Quick question - what buildings/provinces i need to be able to train vardariotai as byzantines? Have checked the crusader units file but couldn't find their entry... Untill now i played withouth the patch and maybe this is the problem? Thanks

  2. #2

    Default Re: BKB Super Mod

    They're listed as Early Varangian Guard in the Crusader files. I've modified mine a lot, so I'm not sure if mine matches BKB's default reqs. I have them set at Axesmith2 and no province restrictions. But you can find it in the Crusader file if you search for above name.

  3. #3

    Default Re: BKB Super Mod

    Early Varangian Guard is limited to Constantinople but the Buildings Required field is blank. I'm not altogether sure what this means in this case. Usually I would assume the unit couldn't be built, but might appear in other ways - like a crusade for Catholics or as a rebel or mercenary unit. Mercenary unit is set to No in this case and the Rebels column is also blank.

    So...I don't know

    But, as TheLastJanissary has mentioned, you can stick something in column 17 and Axesmith's Workshop (Axesmith2) seems reasonable.

    This isn't one of BKB's modded units so must have been in the vanilla game, but I can't for the life of me remember if it ever appeared.

  4. #4

    Default Re: BKB Super Mod

    Question for BKB or another experienced modder. I want to change the portrait of the starting Almoravid leader to one of the black dude portraits as I have converted the Almoravid's into the Kanuri, an African tribe. I don't want their starting leader to have an entirely arab portrait, so I'd like to use one of the darker skinned ones. I've searched through various threads, but can't for the life of me find a way to change the starting leaders portrait. What files do I need to change? SuperEarly startpos and Early Heroes? I've tried a lot in these and changed his name, but can't get the portrait to switch. Can anyone help out?

  5. #5

    Default Re: BKB Super Mod

    In the Names/Early Heroes file portraits are set to -1 (random). Maybe you can change the entry for the appropriate king to something else (1 say) and amend the first portrait in the relvant portraits subdirectory to the one you want (assuming it chooses the portrait by sequential searchng, in which case it might need to be set to 0).

    This is all just a guess mind, it might be complete rubbish...

  6. #6
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    You can designate Portraits in the startpos file, in there you can override the portraits so the Almoravids use whatever folder in 'Portraits' you wish.

    Now, the esteemed gregori99 has produced something rather brilliant and infinitely useful, and he did it all of his own volition too, the long-awaited BKB Super Mod Unit Guide!

    Yes, that's right, finally someone has created someone that enables you to see what the new units are, what factions can train them, their stats and descriptions, without seeking aimlessly through the game for them! Its something that I've wanted for a while but only we must thank gregori for having the patience and skill to see it through. He really has done a brilliant job. You can download it here:

    Gregori99's BKB Super Mod Unit Guide

    Extract the files, then you can open up the pages and navigate through them freely. Once again, all credit must go to gregori for this.

    I believe all the units are there. I noticed that for one or two units Gregori went on their UNIT_PROD entries, which sometimes are different to their in-game names, so for example Croatian Urban Militia are called Rus Infantry, as that's what they were originally going to be. Such mistakes though are minor and rare throughout.
    Last edited by The Blind King of Bohemia; 08-10-2007 at 19:59.

  7. #7

    Default Re: BKB Super Mod

    Quote Originally Posted by The Blind King of Bohemia
    I believe all the units are there. I noticed that for one or two units Gregori went on their UNIT_PROD entries, which sometimes are different to their in-game names, so for example Croatian Urban Militia are called Rus Infantry, as that's what they were originally going to be. Such mistakes though are minor and rare throughout.
    It never occurred to me to check the Names file to see if label=name even though my Skutatos have rampaged all over the map and I called them Byzantine Spearmen I had it loaded in the editor as well!

    I'll adjust all those when (if) I get any feedback on any other errors.

  8. #8

    Default Re: BKB Super Mod

    Quote Originally Posted by gregori99
    In the Names/Early Heroes file portraits are set to -1 (random). Maybe you can change the entry for the appropriate king to something else (1 say) and amend the first portrait in the relvant portraits subdirectory to the one you want (assuming it chooses the portrait by sequential searchng, in which case it might need to be set to 0).

    This is all just a guess mind, it might be complete rubbish...
    I went to early heroes and changed the -1 and every other number too, but the portrait wouldn't change. His name however did, to Ismail and to Yusuf later on. The first number will change his name, but the spot designated for the portrait number will not change the portrait when I change the number. It might be a question of subdirectories, but I figure it should change it to something else, even if it's not what I want, when I change the number. Yet it always stays the same.

    I don't want to change the entire portrait set for the Almoravids, because I like the one they have. I just want their starting King to have a black portrait. I've tried making new famous kings and shuffling every number around under the Almoravid famous kings section in Early heroes, but I get no changes. I'm assuming then, that they don't start with a famous king, but when I change the first number of SetStartLeader in Super Early startpos (which is suppose to coordinate with which famous king they start with) nothing changes. I'm baffled.

  9. #9

    Default Re: BKB Super Mod

    Quote Originally Posted by TheLastJanissary
    I went to early heroes and changed the -1 and every other number too, but the portrait wouldn't change. His name however did, to Ismail and to Yusuf later on. The first number will change his name, but the spot designated for the portrait number will not change the portrait when I change the number. It might be a question of subdirectories, but I figure it should change it to something else, even if it's not what I want, when I change the number. Yet it always stays the same.

    I don't want to change the entire portrait set for the Almoravids, because I like the one they have. I just want their starting King to have a black portrait. I've tried making new famous kings and shuffling every number around under the Almoravid famous kings section in Early heroes, but I get no changes. I'm assuming then, that they don't start with a famous king, but when I change the first number of SetStartLeader in Super Early startpos (which is suppose to coordinate with which famous king they start with) nothing changes. I'm baffled.
    OK I don't know if this will work but it's worth a try. For whatever reason the Almoravid starting portrait is always the same. It is King68.tga in the muslim/king subdirectory. Maybe it's hard-coded. Change the name of this to the next in the list and add your new portrait to the subdirectory and give it the name King68.tga. If there's a limit to the number of files here the old portrait (or another) will have to be deleted. This workaround (if it does work) will mean you don't have to change any other file.

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