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  1. #1
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    Good man Azzole, good man

    And BB, the problem you had with the Scottish Pikemen was nothing to do with them being mercenaries - if it crashed mid-battle it's likely to be a problem with the stats. I'm finishing off the final maps at the minute so I'll look into it soon.

    Was it the topless Scottish Pikemen or the armoured ones?

    And BKB, I know you probably did this for gameplay reasons, but I were under the impression that the Pechnegs used compound bows as much as any other steppe group. Just wondering.
    Yeah it was. Just wanted to create a bit of differentiation in the Steppe horsemen, but if you wish I will change it for the final release.
    Last edited by The Blind King of Bohemia; 08-20-2004 at 21:30.

  2. #2

    Default Re: BKB Super Mod

    It was the scottish pikemen without shirts on. They look like Slavic/Celtic Warriors except that they have pikes. Super High but with the Super Late thingy installed. It wouldn't crash mid-battle. It would always crash a certain amount of time into the battle, usually right when the enemy got within bowfire range but if they took too long to form up it would still crash without any engagement at all early in the battle. Thanks for the history lesson about the Khazar.

    King Azzole, how do I get that thing to work? I really want the dead bodies to show up. Do I just cut and paste that list somewhere in a file in my MTW directory?

  3. #3
    Member Member Spartiate's Avatar
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    Default Re: BKB Super Mod

    Heh heh..............i can just imagine poor king Azzole typing that whole thing in piece by piece.Only kidding.I bet you never appreciated copy/paste so much in your life.And it's working for me i can reveal.Good job man.
    "Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."

  4. #4
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    It was the scottish pikemen without shirts on. They look like Slavic/Celtic Warriors except that they have pikes. Super High but with the Super Late thingy installed. It wouldn't crash mid-battle. It would always crash a certain amount of time into the battle, usually right when the enemy got within bowfire range but if they took too long to form up it would still crash without any engagement at all early in the battle. Thanks for the history lesson about the Khazar.
    Yep sounds like a problem with the stats in the unit prod file. I'll look into it.

    The deadpage coords can be found in 'Textures/Men'. There is only one file, which works with one era, but unfortunately we are using three eras, and because I have different units in each eras it is impossible to get one sole working file. What I hope KA will do is make three (one for each era), and then each time you want to play an era you can switch between the deadpage files before you load up the game. Annoying I know but worth it for those big battles.

  5. #5
    Member Member Fluke's Avatar
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    Default Re: BKB Super Mod

    I too get the "thinking" lock up. I am playing Swiss in late. It looks like it freezes when at the Teutonic Knight leader portrait. I have to ctrl-alt-del and shut the game down.

    I have played every version of BKB up to this one. This is the first one that has done this.

    It is a fantastic mod. And I am providing this feedback just to help with the development of the mod.

  6. #6
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Re: BKB Super Mod

    Yes I am going to do all 3. It took about 5-6 hours of work to do one. But now that I have alot of the units "saved" it should only take 3-4 hours to do the others each. Twas my pleasure.

    BKB I am having a problem with the game though, I noticed I was playing as the flemish, and I started a crusade and when I dropped it on a provence and accepted the bribe to the pope the game froze up :(
    Charge, repeat as necessary.

  7. #7

    Default Re: BKB Super Mod

    yeah, I for one would like the the irish to be able to if possible, they are extreemly catholic after all. I dont know if anyone else really cares or not, but if the danes can do it why not the irish.

    If you have time to send a pm with the details that would be great.

  8. #8
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: BKB Super Mod

    I have experienced the lock up thing myself - it is a new one for me and quite a worrying one. I figure it must have something to do with the portraits though I'm a little mystified by it at the mo.

    Can't thank you enough Azzole - believe me, I know all about long and arduous tasks!

  9. #9
    Barbarian Member Ldvs's Avatar
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    Default Re: BKB Super Mod

    Quote Originally Posted by poodemon
    yeah, I for one would like the the irish to be able to if possible, they are extreemly catholic after all. I dont know if anyone else really cares or not, but if the danes can do it why not the irish.

    If you have time to send a pm with the details that would be great.

    http://www.johanniterorden.dk/gb/historie/1a.html

    The Danish really participated to the crusades.

    " The role of the Irish in the earliest crusades is vague. Most likely there were Irish involved, but probably under the banner of a foreign liege. Historians have commented that the Irish in the early years of the crusades to free the Holy Land were too busy fighting at home to organise a native delegation, but the early chronicler Guibert describes the first Crusade as containing an organised effort. "

    From http://www.louthonline.com/html/louth_crusades.html

    Therefore i don't think they should be allowed to launch crusades. Anyway, feel free to mod your game.

  10. #10
    Member Member dire wolf's Avatar
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    Default Re: BKB Super Mod

    thanx king azzole for the deadpage! my men were demoralized, since they couldn't step on my enemies' cold, dead carcasses!

    and bkb, i had another freeze, this time with the turks, in 1356. last one was with the english, in 1354. i had no probs with the lithuanians by 1360 tho...

    still having a great time!

  11. #11
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Re: BKB Super Mod

    OK I just finished the SuperEarly deadpage! I am not gonna release that one until the SuperHigh is done as well, which should be tomorrow if I have the time. I will then release all 3 together in one folder.

    Question BKB. Would it be possible to start with the units you have in super early, then for the super high Unit prod just add those to the end, then the super lates unit prod at the end of those including even the units no longer in use from the earlier periods, keeping them all in order throughout? If possible I could do a single deadpage that would work for all 3 periods. If you dont understand what I mean I can explain better I think...

    NOTE ON FREEZING: I was playing a viking campaign the other day using my MTW BKB mod installation, and when I started a battle after 30-40 years the game froze in that campaign as well. I dont know if that will help you on solving this issue...
    Charge, repeat as necessary.

  12. #12

    Default Re: BKB Super Mod

    Quote Originally Posted by Ldvs
    http://www.johanniterorden.dk/gb/historie/1a.html

    The Danish really participated to the crusades.

    " The role of the Irish in the earliest crusades is vague. Most likely there were Irish involved, but probably under the banner of a foreign liege. Historians have commented that the Irish in the early years of the crusades to free the Holy Land were too busy fighting at home to organise a native delegation, but the early chronicler Guibert describes the first Crusade as containing an organised effort. "

    From http://www.louthonline.com/html/louth_crusades.html

    Therefore i don't think they should be allowed to launch crusades. Anyway, feel free to mod your game.
    From the same Louth website "Indeed, the surviving records show that the Louth area provided a substantial number of Crusaders, both knights as well as men-at-arms" the website indicated that these substantial numbers of crusaders (as the records go) came after 1185, one hundred years after bkb early period starts, but within that period. They did participate, and it makes a huge diff if you are playing the Irish to not be able to use them, even if isn't precisely historically accurate for them to be able to launch them right away it is pretty annoying when I am slogging away in 1257 and still can't do it. The info was good, and your point was well made, I disagree about the impact it has on the game for a player, (or the comp) being effective.

  13. #13
    Lord, Cartographer and Poet. Member King Azzole's Avatar
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    Default Re: BKB Super Mod

    Ok. They are done. After a few lost hours of sleep and carpal tunnel syndrome, they are done. I got all 3 here ready to send to somebody to host. Just tell me where to send em.
    Charge, repeat as necessary.

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